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Maintain Your Hard Drive space while working in zbrush

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HI guys and gals this is Azariyah and in this video I am goingto be talking about Maintaining your Hard Drvie while working in #zbrush
For the other video on saving space while using Zbrush
*OTHER GOODIES*
ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.
For the other video on saving space while using Zbrush
*OTHER GOODIES*
ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.
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