Zbrush Tips 01: Hardsurface Shell Design

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Some of you messaged me asking how I work in ZBrush so I decided to create a quick example showing the workflow. In this episode I will focus on modeling the shell. The process is adopted from Marco Plouffe and his workflow but a bit more simplified.

Workflow breakdown:

Alphas:

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Great content! Thank you for sharing this with us. I'm looking forward for next video!

Alander
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Luka, you are an outstanding designer - great designs and very original ideas. Always looking out for your designs!

XoioDe
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Clear and concise workflow. Thanks for sharing these tips!

JarmanProps
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Thanks for making this video. I really like your style, and I found it very beneficial to see you put your own hand into marco plouffe's general process. It helps the technique sink in to my head even more, AND helps me consider more options around the workflow. Love your sculpts.

joepeezly
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Very inspiring. This tip helped me a lot in finding an approach to my project. Thank you very much

boobsypicture
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Awesome stuff Luka, thanks for sharing!

TriGon_Art
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perfect solution, 100 times better than remodeling by hand and fighting with topology

Maranatha
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This video helped me a lot. Thank you!!

phpedrassi
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This is really great Luka - would love to see some more tutorials from you if you have the time for it. You have a calm voice and clear instructions, really very nice to follow along.

ohlssonster
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Very nice, I'm looking to get better at Zbrush and this helps. :)

Rachel-xmes
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thanks so much for this! it’s extremely helpful. :)

I was wondering: for the final version of this piece (the one posted on artstation), did you also use moi3d and/or nvil anywhere in your workflow?

I see that you use it sometimes, is there any specific reason for that? like faster workflow, etc.?

dntsleepray
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Only issue is once you start detaching and zremeshing, the mindset has completely changed from form to detailing. The relationship between form and detailing is broken

valstres
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Awesome! Thank you so much for sharing. Can you recommend where one can find Alphas like you use? Did you buy any specific pack?

ohlssonster
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Luka Hello! thanks for this video! i am new on Zbrush and i am learning hardsurface, thanks for your videos! you help me a lot with this!
Can i ask about the burhs that you use at 8:00 How is it named? where can i find that brush? thanks!

gingerd
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Great thanks for making such great tips content tutorials over Pixologic also how to high poly to low poly while Maya to zbrush ???

ronydey
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Luka, what do you think about the workflow with Extract masked areas? I have to enter, to create... pure geometry? Or, in any case, will you have to clean it later and rebuild it with Zmodeler? If, for example, you need to make a face mask or separate elements for the head, and not a helmet? Are you going to do a rough blockout with the Clay brushes, or is it better to mask them right away and make an extract?

cbdf
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very cool stuff. could also maybe do some more moi3d videos in the future? there is not so much stuff out there when i comes to robot/sci fi stuff

heinblues
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How you fix the jaggy edges? and get clean and smooth

nitrogamesstudios
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where can i find this alpha/brushes kit?

dan
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i just got some question about the panel loops. i just started learning zbrush and i wondered if there is any tool in zbrush like does in blender modifier. i would like to work in thickness mod but not applying it. just to make sure before applying if is good. thank you very mich in advance

cpojoup
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