Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games

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Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games
Maxwell Foxman, Brian Klebig, Alex P. Leith, Vivian Hsueh Hua Chen, David Beyea, Rabindra Ratan

CHI PLAY ’20: The Annual Symposium on Computer-Human Interaction in Play
Abstract
Even though virtual reality (VR) shares features with video games, it offers a wider range of experiences. There is currently no cohesive classification for commercial VR offerings. As a first step to account for this deficiency, the work in progress considers the relationship between game genres and users’ ratings and downloads of VR experiences. We found Action, Shooter, and Simulation to be the most frequently downloaded genres; Action and Music/Rhythm the most highly rated; and Simulation and Music/Rhythm to occur at a statistically higher rate in VR compared to non-VR. Finally, we learned that VR experiences are less likely to receive positive ratings than 2D games. The findings can inform developers’ marketing decisions based on demand.

Remote Presentations for the The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020)
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