The Weird Way Speedrunners Break Hello Neighbor

preview_player
Показать описание

Today we're revisiting the any% speedrun category for Hello Neighbor where Lag Abuse is allowed! This basically brings out even more jankiness in an already incredibly janky game with some new glitches and exploits! Hope you enjoy!

Sections:
0:00 - Intro
0:49 - What Changed?
2:04 - Act 1
4:54 - Act 2
6:08 - Act 3
9:57 - Act Finale
11:52 - Ending
12:52 - World Record

►Other things to follow me on (if you want lol):
→ 2nd CHANNEL: @TetraBitPlus
→ VOD CHANNEL: @TetraBitREPLAY
→ Clips CHANNEL: @TetraBitCLIPS

SEE YOU GUYS IN A BIT!

If you're reading this, leave a comment saying “Goodbye Neighbor". Also leave a like if you're epic :^]

#helloneighbor #speedrun #TetraBitGaming
Рекомендации по теме
Комментарии
Автор

5:50 The fact that the optimal strategy is to just start f*cking balling is way too good

xraenon
Автор

I actually did something similar to the act 2 glitch on complete accident when I was playing a while back. I was running from the neighbor outside with a bear trap in my hand, and I knew I wouldn't be able to turn around to place the item without getting caught, so in a bid of desperation I decided to look directly down at the ground and try placing it as I was running, hoping I would go over it and it would catch the neighbor. Instead, I was launched sky high with enough hangtime to go from in front of the door to the escape trampoline with time to spare. IIRC, I was also running _in the opposite direction_ at that moment, so I had enough time to realize what happened and course correct.

slasher
Автор

The way speedrunners break the game just to finish a game quicker amazes me lmao (Goated video as always)

Ortricks
Автор

If TerminalMontage or someone animated this speedrun I bet they would show the protagonist using the TV and other objects to smash thro doors. The jumping on a basketball skip would also be fun to see

nightfrostbreeze
Автор

A game being broken by lag & easily clipping through objects? What game would ever *breach* that kind of broken?

AceJackWagon
Автор

Wait that’s nuts they are completing the game faster than some PCs can load the game.

permeusnd
Автор

I personally feel like learning atleast a few speed running tricks in your favorite games is really good and actually useful. Especially in games like borderlands 3 where you "hurry up and wait" all the time due to the dialog stopping you from progressing very fast. While in other games like portal 1 & 2 you can use glitches and exploits to not only get the rooms done faster but experience a new way of completing the objectives. It also helps the fatigue of games that *have* replay potential but have parts you really didn't enjoy- allowing you to get through them faster or in some cases outright *SKIP* entire sections to get back to having your fun. Glitches can also just be fun in their own right, like the backwards accelerated b-hopping in source games like half life and portal ❤❤❤

Simply_Pip
Автор

7:03 this ran so good I thought it was a different game

mzmizz
Автор

“Tetrabitgaming, this is the 7th time this week you said speedrunners broke hello Neighbor.”

Crowner
Автор

One time I was playing Act 2, I was standing outside on his house and I had put my controller down to keep reading the tutorial on how to beat the act on my phone. Suddenly I was launched into the air and triggered the end of Act 2 cutscene 😅 skipped the act without even trying

kinjaedits
Автор

After watching Tetra for ~5-6 years I can safely say he's one of the best of the best when it comes to interesting video game content

witchi-witchi
Автор

as someone who play games on 30 fps i find it interesting how when you set hello neighbor 1 to 200 fps the train from act 3 goes faster but when it's 30 fps it's slow really interesting that this also effects bugs like 0:56

AbdullaCommunicatingD
Автор

This isn’t LOST BITS, This is BROKEN BITS

TheLegoNation
Автор

always loved this game and its game breaking glitches love this video tetra bravo

Quinnw
Автор

5:09 if you peek through the keyhole you can see a carton child moving in front of it

mzmizz
Автор

All this talk of lag abuse makes me want to design a game intentionally around it. I’ve seen games where the player loading save files is integrated into the lore, and games where you can walk onto the UI elements and move the numbers around to warp around the levels or get infinite lives. But I don’t think I’ve ever heard of a title where you have to learn enemy attack patterns to avoid damage by forcing the game to skip the frames where the hitboxes are active.

xraenon
Автор

4:38 that windows error noise tickled my right ear a little to hard lmao

somegaming
Автор

That's gotta be some real spaghetti code if you can manipulate and abuse the lag for speedrunning purposes, jesus christ

tazien
Автор

4:44 if you have an item when you get to the door, jump then throw it under you as it will kill you and send you to the next act without having to get caught by the neighbor

WazowskiBoii
Автор

Not sure why, but seeing new speedrun strats has been a new interest for me

chich-ai