Learning Intermediate Unity Scripting (C#), as a C++ dev (and why not Unreal)

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I've been in the world of exploring different options and things and not just sticking with the same languages and patterns, which I like to do every once in a while to feel out the other options of the industry. Here is a little sample of getting into Scripting in Unity Engine. Hope you enjoy!

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Nice video, although 2 misconceptions. When using properties with default getter and setter you dont have to declare a variable for the property only with custom getter and setter. Additionally Lists in c# are equivalent to Vectors in c++ and is not a linked list c# has a seperate LinkedList class.

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