20 Years of Maya 3D Modeling Secrets in 20 Minutes!

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🚀 Learn the secrets to pro-level models in my FREE Hard Surface Masterclass—register now before it closes!

Unlock 20 years of Maya expertise in just 20 minutes!

In this video, I reveal 20 essential Maya 3D modeling secrets that every hard surface modeler should know. Whether you’re a beginner or looking to refine your skills, these tips will help you master Maya's tools, streamline your workflow, and create professional-quality 3D models faster than ever.

Learn insider tricks, hidden features, and pro techniques that took me two decades to discover.

Perfect for anyone passionate about hard surface modeling and 3D design!

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🚀 Learn the secrets to pro-level models in my FREE Hard Surface Masterclass—register now before it closes!

jlmussi
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Surprised I didnt know about so many of those. Nice vid, tysm!

hugoruix_yt
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Hey brother! You and that Mars 3D YouTuber saved me so much headache in school and my own projects like not knowing how to properly terminate some of edges for panel lines. I love your content so much, you seem like such a humble dude, and ya look great btw, keep up with your fitness! 🙌

ericoftheotherworld
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AweSome And I love Maya much more and more. It's very flexible.

motion_vfx
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Nice, started on Maya 3/5 around 2002, I miss those days

sergie
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Great tips! Especially that uv / transfer attributes technique.

joed
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Thank you so much for these tips, man you're a legend.

rammahsallom
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I vaguely remember finding out about the mmb redo last, in a tutorial years ago but never added it to my work flow. It is powerful and I will be adding it this time. Thanks!

UCD
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I started using Maya about 10 years ago in Highschool and really enjoyed it. Long story short after some life events I ended up not really using it for a long time and have just started picking it up again to hopefully get into the 3D modeling field. What would you recommend in terms of things that would be good to help learn everything again? Any specific books, tutorials, and that sorta thing you or anyone else here recommends?

alangtiffis
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also a quick workflow for cylinder caps. Select the center vertex, convert selection to edges, connect components and you have a nice edgeloop.

patrickdanneker
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nice! :)
I use Maya from version 1 ( if you need install file just say, I have it :) ) and I didn`t know for few things. Good job, tnx!

drugninja
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Wow I’ve never known what vertex face was. Thanks!!!

bencanfield
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5:50 : wow I have also been using maya for over 20 years and I had no idea this was a thing. It's almost like a hidden cheat code

horseweapon
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What's the shortcut to do that ? 14:29

ShadxFr
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Game studio: Nice topology, could you please reduce the edges by 75% ?

DanielYiu-cb
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Do have the old autodesk maya interface from 2004, i do!

orrinhall
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Hello brother! I work as a 3D artist. I have skills modelling all, but I try to model The Drill machine. It is very difficult. I want to know how it is to model the drill machine.

vankarsameer
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(My full comment and list are under Pinned comment)
Let see if those trick in Maya have similar version in Blender or not

haiangnguyentruong
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Autodesk Maya is an unreplacable goddess when it comes to every model you wish to make.

LeoDaBest__Returns
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Back at it again he is!
Don't suppose you will be doing a Maya --> Blender tut one day?
Learning Blender from the ground up is painful as everyone is like "these 4 verts you see. That makes a piece of topology. topology is yap yap yap"
If there was 1 solid dude out there, that did a simple "experienced in 3D autodesk packaged and wanna change to Blender swiftly. Watch this O:" They would be a real king for that (hint hint haha)

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