How to speed up retopology in Maya 2022 using primitives #shorts

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A really short video for beginners showing how to speed up the retopology process in Maya. This trick involves using primitives like a cylinder, placing it along your model( ideally a shape similar to the primitive you are using) and using the Quad Draw tool to activate retopology. This is a simple way to add clean topology to a model without having to draw each point manually which can be very time consuming. This trick can be used in any Maya version which comes with the modelling toolkit so pretty much any version at this point.
This video is mainly for beginners learning 3D modelling with Maya.
#Shorts Hope it helps!

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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

__Music : Digimon Cyber Sleuth

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#Retopology
#Tricks
#Maya2022

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Me who has no idea what’s happening:
I guess I’m some what of a professional now

_lurry
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For those who don't understand, retopology is a thing you do to a 3D model to make it better for things like rigging, animation and even for game development. Think of it like doing the line work for a really messy drawing :)

thespontaneoustomato
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Ok now that is smart. That does eliminate the accidental spiraling on most of the model

Voicfulcornet
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I use blender and this is still hella interesting

tabiasgeehuman
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Me who doesnt even know how to use the mouse:

I guess i now know how to do it

WhoIsDisMan
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Use the power of primitives! I love it! :D

curseducky
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Does Maya have modifiers like blender? If so, wouldn't a shrink wrap modifier work nicely?

riotza
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As someone who despises retopo with a passion, thank you for this awesome tip!

mewly
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Why the digimon cybersleuth music?! How nostalgic 😭

middleford
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Thanks for the tip. This is actually really useful.

mikejenkins
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Omg thank you for this Video. Its like a treasure

irfanalici
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i dont know what i just watched but i feel smart now

rosemarify
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HOLY !! :o
Thank you sir for sharing this ♡♡♡

arashi
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Very smart technique. Thanks for posting!

KiiaroD
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That's a lot of work,
I salute your patience.

suffering
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very good ! i used this trick a lot of times

soheilsh
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I use spheres and sculpt them with deform tools, which helps me preserve the shape better without increasing polycount. I take the makeshift remesh to zbrush and apply dynamesh>zremesher, and i basically have a riggable model set.

jojobizadTRASH
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I didnt even know that something like this exists, thanks 🔥👏

ParkerHD
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the topology on that knee is a riggers worst nightmare

DeejayGrafixx
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Thanks this is useful for me in blender

Takolato