Cyberpunk 2077 RT Overdrive - Ray Tracing vs Path Tracing On vs Off Comparison | RTX 4080 4K DLSS

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Cyberpunk 2077 Patch 1.62 RT Overdrive Ray Tracing vs Path Tracing On vs Off graphics and performance benchmark at 4K DLSS 3.1.1 Quality with Ray Tracing Psycho and Ultra settings on i7 10700F + RTX 4080

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Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #pathtracing #rtx4080
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MxBenchmarkPC
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The accuracy for lightning and shadow Path Tracing gets is crazy dude

xDeadlyWarriorX
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I cannot wait for this to become the new standard

FSH-fvww
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I’m playing on a 4090 and I am just blown away by the difference. It gives everything a depth that just wasn’t there before. It helps take a way a big chunk of that uncanny feeling that even the Psycho RT couldn’t do.

CaptainBlaine
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Path tracing is fucking incredible man. I only ever cared for RT reflections, in most games I could barely notice a difference with RT lighting, this comparison confirms that fact even more. In some games/scenes RT lighting even looks unrealistic. Path tracing is the real difference maker tho, it just adds a level of depth you didnt even think was possible. Coming from a 6800xt, I'm just waiting for the day where this is the norm in studios and even the lowest GPUs manage to get 60+ fps in low/med settings. It will likely take a while to get there but with the way things have been accelerating, you never know. Exciting times (even tho the current situation is ass)

spitfire
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I recently upgraded to a 4090 and a 5800x3D and play on WQHD and DLSS quality mode. I have around 140 FPS constant with Pathed Raytracing (around 200 with normal Raytracing). It looks great, but there is a lot of flickering in the world in random spots, so I hope they will fix this soon.

xamalion
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Thanks for this video! And glad to see you reach 3.6k subs!

gravitymaster
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Unlike others, I like what I see with path tracing, even though it's just in videos as I have a GTX 1660 Super. The differences from RT off to RT to PT are perhaps not day and night, but they are there and they do make the world feel more realistic. That's the best thing about it. This in turn will push graphics (textures and not just) become more realistic too.
It's a great move by whoever did this and yes I do wish I could have a PC to run this game like this. It won't happen for...ever perhaps.
Anyway, my point is even though I can't afford this and it is not perfect yet (at the very least performance wise), I think it's super cool and I hope they keep improving the technology.

But we are going to need AMD to do their magic too, leaving this more or less on Nvidia alone is not good for quick advancement.

Trusteft
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The performance loss is definitely not worth it for path tracing in my opinion. Maybe after a couple more generations of graphics cards. Nice comparison.

Darkul
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Good God I cannot imagine what graphics technology will look like in 10 years...unbelievable.

ReveredDead
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Looks amazing, can't wait to get 24 FPS on my RTX 3050 with DLSS Performance 😂

Funnky
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I ended up getting 63ish fps (rtx4080) with dlss3 quality /ultra/ high mix settings. I'm at 5120x1440 tho so not the full 4k... Graphics are insane... I get reflections of reflections while looking into water.

phillysupra
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Path tracing is what raytracing was back in the 20 series. Beautiful but the cards can't run it. Now in the 40 series even 60 class cards with 3rd gen rt cores can play games with rt easy I am guessing will be another 2 generations at least till 60 or even 70 class cards can actually use path tracing in proper gameplay

slayerr
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From what I have seen so far from youtube videos (I will confirm as soon as I get my new gaming rig) is that ray tracing really makes a huge difference in scenes where there's water surfaces, lots of reflections and refractions, on those scenes with a side by side comparison, in some games the water surface would look unnatural without ray tracing and it would look stunning with ray tracing enabled. Path tracing gives an even better visual result and it seems that path tracing results in lighter scenes overall, like pushing the "gamma correction" slider up, making stuff less dark, removing strong contrasts between light and dark. But overall, when I look at common scenes where there's no water or other such materials that really "shine" with ray tracing, in those cases the visual differences are still noticeable, but it becomes a mere matter of taste... the scenes without ray tracing look different, but just as good... As a developper I would keep that in mind. If heavily depending on ray tracing, then at least adapt your model's poly count to improve overall performance. Nice graphics do not alway have to be super hires or fotorealistic... thnx for this video, mate! Especially because my GPU will be a cheaper one (4060Ti 8Gb), it's nice to know that the stuff I will be missing out on, I won't be missing it that much in the 1st place, and even then only partially, that is to say only in those scenes with a lot of glassy or watery surfaces 😋. I went for the 8Gb version because the 16Gb only makes a performance difference above 1080p and I prefer to go for maxed out effects at lower resolutions anyway, and it's at lower resolutions that antialiasing really improves the overall visual quality, especially at 640×480 and 800x600, anything higher than the native resolution of your monitor is overkill.

jmgalaxytab
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11-13GB of VRAM used with both RT and PT... tells a lot about how useful the 4070/4070Ti will be in 1-2 years... Nvidia is peak Planned obsolescence...

Dhrazor
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In game the difference between Ray Tracing and Path Tracing isn't night and day, but it is a nice improvement on image quality. Especially in city environments. Sort of "warmer and more accurate". Of course getting 90+FPS with Ray Tracing vs 30+ with Path Tracing on my old OC RTX3070, makes the decision easy.

itsthemetho
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I feel like you can get the same effect with almost none of the cost by simply tweaking settings in something like reshade.

Kryptic
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Imagine in a few years when we can do path tracing without dlss at 144+hz at 4k!

Aviiven
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1:48
Reflection map? Never heard of that thing. We just turned on RT :O

SHUTENSEPC
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Only way to run Path Tracing on a 4090 at 4K is to have Frame Generation ON, but then v-sync is disabled, therefore screen tearing 😞 Hopefully DLSS3 is compatible with v-sync soon!

alexanderc