Cyberpunk 2077 - OVERDRIVE Ray Tracing Comparison | RTX 4090 Path Tracing

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This DOES NOT enable the ray reconstruction feature that was talked about a few weeks ago. We'll have to wait until CDPR implements it into the game to see the faster response with lights and what not. Until then, this should give you a small preview of the new technology, at least what is available now.

Since I'm so excited for patch 2.0 and Phantom Liberty, I thought I'd download the new DLSS binaries and wander around night city! If I'm wandering the city I might as well make an Overdrive comparison! Subscribe for videos when 2.0 drops!

This is max settings at 4k with DLSS quality, frame generation on. Sharpening at .5. All Post processing effects off, motion blur, lens flare ect. All settings pushed to max, so psycho SSR.

Cyberpunk 2077 was one of the most talked about games on release, and it's quickly becoming one of the most talked about games again with patch 2.0 coming soon. This patch is supposed to revamp the game completely, down to new police systems and perks. This is a free update that is coming out just before their new DLC Phantom Liberty, which costs $40.

Music is from the Cyberpunk 2077 OST
Outsider No More
The Sacred and the Profane
Extraction Action
Hanako & Yorinobu

PC Specs:
-Mainboard: ASUS Strix z690-E
-CPU: Intel 13900KS
-CPU Cooler: NZXT Kraken z73
-RAM: G. Skill Trident Z5 DDR5 6000 (2x32)
-GPU: Gigabyte Gaming OC #rtx4090
-PSU: Corsair RM1000x
-Case: Corsair 5000d
-Monitor: LG C2 42"
-Mic: Rode Videomic NTG
-Headphone Amp: Schiit Jotunheim
-Headphones: Sennheiser HD 650
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The difference between path tracing and regular ray tracing feels greater than the difference between regular ray tracing and rasterization.

noidsuper
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This makes the characters so much more believable, its crazy how much of an effect proper lighting has on characters.

LouSaydus
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This makes character models mesh so much better with their environment, It looks incredible.

derekisazombie
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We've finally reached the stage of raytracing where everything doesn't need to be unnecessarily reflective anymore

harrasika
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Its crazy how all assets can go from kinda good looking to photorealistic just when the lighting is realistic. Makes me wonder how great some other games would look with RT OD.

tishyo
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it is mind-blowing that path tracing runs on a game with this much going on in a scene at one time. it looks phenomenal

SuccPapo
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As a 3D MAX nerd back in the day, I DREAMED of a engine that could do this real time, and low and behold now we got this, looks phenomenal!!!!..

dmxdxl
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It's really a testament to how well the studio was able to nail the rasterized lighting. In certain scenes the change between no raytracing and pathracing is very minor. The baked light system they implemented is really quite incredible. It's undeniable though that the overdrive pathtracing creates a very coherent scene all together with extreme consistency. I have an RTX3070 so it's not really viable for me to play this which is unfortunate, I'm sure in time there will be ways to optimize even further.

AdiusOmega
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I enjoyed the last comparisons - at Lizzie's and Misty's - best because they're locations close to starting. And because they show even simple places can have great benefits from Overdrive.

DagOnFire
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Some scenes do look a lot more darker but that is because there aren't enough lights to illuminate the surrounding area because path tracing realistically raytraces every source of light and casts realistic shadows. To be fair it does look a lot more moody and nicer looking, just in the future to make games look even better developers will have to place actual lights like you would for your own home to be able too correctly illuminate the room and a lot more focus will be placed on making sure its done right.

Mantis
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3:19 the ghosting on characters is insane

eddiewalpole
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path traycing ruined every game for me. After playing cyberpunk with dlss 3.5 my eyes are not accepting the rest of the games. I wanted to unsee this work of art. I'm addicted to this realistic lighting

MateusCODM
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That's just incredible that hardware nowadays can render it in real time. I mean, with OD every shot looks like it was taken from some CGI trailer or movie. And even more incredible that we can get a playble frame rate with technology like Frame Generation and DLSS

lisercool
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OD is definitely the future of games lightning. Only 4090 capable doing this currently.

ardi
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I feel some of the RT OD scenes do not capture how the game developers actually intended the scenes to look like. I think many scenes would be lit differently if the RT OD was avaiable. Some of the characters are too dark and the scene composition is lost.

BalazsLengyelMD
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On this DLSS 3.5 the hosting is just crazy. By the way, I haven’t compared it, but it turns out that cyberpunk looks pretty good even without RT.

fsu
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The game was built for SSAO, so it has alot of problems where objects that you would expect to cast shadows or ambient occlusion do not do so. Only the OD mode can bypass this, but it could look better with hybrid RT as well.

eyeOfAC
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I upgraded the pc after seeing previews for this and the difference it makes is astonishing. Now when I see raster graphics it looks flat and lifeless.
I never cared about lighting models in the past because they brought performance hits and shader aliasing for incremental gains, but the path tracing is one giant leap all at once and combines with DLSS to effectively remove almost all shimmering artifacts. The occasional ghosting is much less noticable than aliasing which I found impossible to ignore.
I still remember seeing Crysis on a strong rig long ago. Though amazing for the time, the overall image was a shimmering mess and couldn't be smoothed over by any anti aliasing technique of the day. Most games had the same problem for over a decade.
Oh, and I should mention that RTX Overdrive benefits tremendously from HDR rendering. The areas that may look too dark are plenty visible in HDR mode on a compatible display.

robertfarrell
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I recently upgraded my PC to a build that can run OD RTX easily and my god what a difference. I thought this game was pretty with RTX off but it really is a gamechanger. The dynamic lighting just looks phenomenal, I don't think any game I've played looks half as good as Cyberpunk does. Can't wait for Phantom Liberty and 2.0

emmaofnothing
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Sucks that basic proper lightning is locked behind a thousand dollar gpu which only the 1% owns instead of finding loopholes or just finding the right position for it. Really cool nonetheless. Just like the trailers

boofkoosher