I Tried The New 'RT Overdrive' Mode In 'Cyberpunk 2077'...

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Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V's struggle as they deal with a mysterious cybernetic implant that threatens to overwrite their body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V's life.

After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics. However, some of its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs particularly in the console versions which suffered from performance problems. Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. As of September 2022, the game has sold more than 20 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
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Man does NOT miss an opportunity to flex the 4090 😂😂

EJyRy
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16:38 what's funny about ray tracing is most people don't see it as such a leap forward because any good game with a well thought out pre-baked lighting system can mimic pretty darn well. Like you said though, once you know what to look for, the difference is drastic. Game development is the BIG part. Never having to place a static light again makes my heart tingle.

Thailerr
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The practicality isn't for the player; the practicality is for the level designers.

With real path-tracing, level designers can build levels like set designers for films. The lights that you put in the area are the lights that will be used.

With rasterization, level developers need to add hundreds of extra invisible lights all over the place, to make it look like spotlights work realistically, or lighting up dark corners because light can't bounce. The amount of polish required to add fake lights to make it look like lights were actually coming from the lights in the scene (rather than just making the practical lights work realistically) can take months on its own. Just lighting touchups.

SeanJMay
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"This is running in native 4k with of course a little bit of DLSS"

So exactly the opposite of native

brianmcdaniels
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biggest take away from it is it softens light, in realistic manner. as opposed to having pre rendered effects on objects and everything being too sharp

quackcement
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You said one of the biggest differences is the NPCs -- I agree there. For me it's also a lot about shadows, where the light *shouldn't* be. Certain rooms or parts of rooms where the light shouldn't reach are properly dark now, which makes things feel so much more realistic

mattwhitedev
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Really impressed with 20fps for path based ray tracing. I remember in the late nighties I ran a renderer for a path based raytracing scene - basically just an image of some fruit on a table in a kitchen and it took an hour and a half for the image to fully render!

dtrjones
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Cyberpunk 2077 I wish it had more interactivity and more internal locations

EastyyBlogspot
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10:17 - Id argue you actually would want ray tracing, especially for a single player game, the type of game where you will stop to enjoy and take in your surroundings. It really immerses you further. It actually offers some other fun things like your muzzle flash lighting up dark areas. It adds a new mood and enhances firefights at night. Id even say Night City in general is a perfect place to use ray tracing as it has so many reflections and big bright neon lights and holograms. These things take very well to being enhanced by ray tracing.

thepunisherxxx
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After hearing what you said about AI, current AI suddenly seems super old, and in need of the kind of changes you mentioned.
I got a sense of how more engaging a game like this could be with AI that you can engage with on a complex level, so I very much agree that the current level of lighting detail has reached a good enough point to put more focus on the AI and other utilising of NPCs.

joshuajordan
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It's actually kind of crazy how much easier this will make things for people who do lighting in video games. To have a light source act like a real light source takes away so much work of making sure shadows line up correctly, make sure there is enough light where a certain light is shining, etc. You just have to put a light where you want it and mess with the brightness and direction and the physics will do what they should do. I feel like it's a rare occurrence where something that makes games look much better is also taking a load off of the devs.

kyleduddleston
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Someone needs to do a real fantasy RPG where you have to go into caves and dungeons holding a torch or lantern, that slowly runs out. I guess survival horror would be good for that too.

garrick
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If anyone wants to check out that alleyway scene in the game with your own machine, that's right next to Regina's office.

bairdbiz
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I want to see more of this from devs, Push the graphics to the max for people who can run it.

Skyrim
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Devs really love their game they put so much thought and effort in post production. So now selected few with 4090 can appreciate their efforts. Incredible

callisto
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To be honest I get disappointed when a game has ray tracing, but doesn't have global illumination. This is a welcome change.

RaukGorth
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I need a fun update from 2077, forget the graphics update.

hayabusa
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City still empty as hell it's like going to a showroom.

Huckleberry
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It's honestly amazing for us animators because for me the render times have gone from minutes per frame to seconds per frame, but now we are seeing frames per second for path tracing and global illumination stuff, gone are the days of partially prerendering the scene to take the render time from days to only one day.

BeyondAbsoluteInfinity
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THey did the same thing with Witcher 2. IT has insane future proof settings that NO PC back in 2011 could of ran but as a result the game still holds up graphically. The only game they didn't do it with was Witcher 3.

awsomeboy