Unreal Engine 5 - Landscape Material Paint with Displacement

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Welcome to my Unreal Engine 5.3 tutorial where we'll create a blending between landscape textures with supporting displacement map.

#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #environmentdesign #gamedesign #rvt #runtimevirtualtexture #realtimerendering

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Timestamps:

00:00 - Introduction & Final Result
00:18 - Support More Free Videos and the Channel
01:11 - Create The Landscape Material
03:20 - Add Landscape Layer Blend Node
05:20 - Add Textures Coordinate Node
06:10 - Setup the Material on our Landscape
06:30 - Set Painted Layers on the Landscape
07:13 - Enable Landscape Nanite
07:30 - Fix the Displacement Magnitude and Tiling
08:01 - Final Result
09:23 - Outro
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Once again, a huge thank you for sharing this extremely powerful method this with us. All the best for 2024.

ChrisM
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Thank you so much. You really make the hard things in Unreal Engine so easy and simple to understand and implement. Cheers!

bendvfx
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You are now doing stuff that I benefit from greatly! I make cinematics in Unreal Engine, and I took a gamble a while back and decided to work in Unreal Engine for my film stuff as opposed to Blender. For some reason I've had an easier time working in Unreal than I did in Blender. But it has limitations. But as Unreal keeps getting more and more updates, I have noticed that those limitations are decreasing. I just joined you on Patreon, fingers crossed you consider putting some stuff on there for filmmakers =D

yearight
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Thank You for this great Tutorial it's so Simple and easy method for creating landscape material 😊

meetmistry
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how do you get displacement to work with rvt when rvt is enabled there is no displacement?

worbarry
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I will support u on petron, i m creating a game and your videos make me understand many things that I can improve and learn, thank you

Yaiko
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Hey, thanks a lot for the great vids man. I got a question though. Would nanite displacement be considerably more performance heavy compared to normal texturing with, say, 4k textures? I am thinking of building my 1kx1k level with one of these but wanted to ask you.

emrahcoban
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what nodes should i use if i want to control the displacement for an individual material within my landscape material? For example my rock material I want to have a displacement of 2, but for all the other materials the nanite displacement of .1 looks good. Any suggestions would be appreciated!

TxREK
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Another great video, joined the Patreon :)

weirdscix
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I have a error, when i apply the third texture dissapear and i can't resolve when y activate nanite, please Help :(

UnrealTx
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Your channel is a reflection of your hard work and talent, thank you for sharing it with us.

BUY_YOUTUBE_VIEWS_d
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i can get the displacement, but it takes away my grasses roughness, please help

lachlanstanners
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Thanks for this video. Just a question. How can I reduce the terrain shininess? It looks like it was made with plastic

michaelpacheco
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When i make my layers weighted (Normal) the map texture doesnt change from that black hole color for some reason and im trying to figure out how to add these layers into the auto material, do i just add that under an asset in the auto material?
because in your example you are just putting the paint onto the entire landscape but i want to use my auto material and still be able to paint nanite materials around the landscape.
by the way amazing videos im new and trying to learn and you have helped a lot. thank you!

erratiqgaming
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Thanks for this! I have a problem, the "Displacement" option is not showin up in the material node :(

wachemowe
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Have you tryed to build it? I have transparent triangles on my landscape in the builded version with UE 5.3

aaronhoehn
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would you consider revisiting your auto material to include displacement? And maybe also Roughess and Occlusion?

JasonAdank
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(1)Bro i do the nanite displacement but there is problem of camera clipping after that and also there are some glitches like landscapes flickering plz cover these problems
And i have rtx 4050 with i5 13th gen hx and it works on 45 degree celcius max upto 61
(2)and also if i scale up a nanite object way too much ro put it in a landscape for example a small stone is used as a mountain the collision doesnot work properly these are some major issues i'm facing plz consider solving them

shankharajdatta
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Is material displacement still working on 5.3? I feel like since 5.4 droped with the "new" discplacement I cant get it to work anymore in 5.3. Was is it removed or Im just to stupid to set it up ? Anyone can confirm please, thanks !

KalistosGaming
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Nice video! so i created landscape material from your tutorial but i want to paint on it. Do you know hot do it?

Georgooo