How to create an auto material for landscape - Unreal Engine 5 Tutorial

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Hello everyone, how you're doing? I hope you're fine! In this video I'm showing you how you can create an auto material for landscapes in Unreal engine 5, I hope you can learn something new with this video, it's pretty long but I think i'ts worth it! thank you for watching! Have a great day!

00:00 Intro
00:30 Getting the textures
02:58 Creating the material functions
12:02 Creating the slop blend in the main landscape material
20:34 Adding the snow to the main landscape material
25:37 Creating the distance blend for the textures
40:08 Final

#gamedev #unrealengine #unrealengine5 #landscape #gamedevelopment
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FANTASTIC, can you continue this series? maybe whit the trick for the tile size and to add water?

Ilpreghe
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EXCELLENT! Thanks for building such a simply explained video. This helped me a lot!

rolandocruz
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I have just started learning too, but most videos on youtube are kinda weird. They don't guide on adding and creating textures. Your tutorial is very handy and i can follow it easily in real time. Thanks.

FriendlyPCGamers
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This is really well explained. Thanks!

AMITAWAGHADE
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Enjoyed this video! Great presentation. Appreciate your time.

mwparker
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Im smashing that like and sub button, thank you!

kurtissebring
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EXCELLENT!, Shame tho everybody does landscape Materials that are NOT great for islands, I have a number of landscape materials BUT I have to hand paint seabed's and beach's I can not just adjust the seabed beach height and get the sand just at the sea level. I wonder if that snow fuction could be reperposed to do the seabed/beach layers

KiwiHawk-downunder-nz
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I followed step by step this video in combination with the gaea tutorial, everything ok but I have problems with the tiling. I have watched the gamedev academy video to fix this problem but I can't solve it. Could you give me some guidance?

juancruzverna
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How can I detect what kind of landscape texture is there if I'm using an auto-material? It's only discovering my auto material in my inspector and not the individual textures.

Phraxas