How To Create A Realistic Auto Landscape Material In Unreal Engine 5 (Tutorial)

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Hey guys, in today's video I'm going to be showing you how to create a realistic material for your landscape that allows you to pain on textures AND it will automatically pain a cliff texture when the landscape exceeds a certain angle.

#UE5 #UnrealEngine5 #UE5Tutorial
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00:00 - Intro
00:10 - Overview
00:39 - Importing The Textures
01:10 - Creating The Material
10:30 - Creating The Landscape
11:34 - Modifying The Material
15:22 - Final Overview
15:43 - Outro
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If you want to support me, there are many different ways of doing so. This is by no means expected or required. It is just a nice support :)

Thank you :)
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To access the project files and screenshots from the video, check out my Patreon above!

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♫Outro Song♫
●Kronicle - Chill Noons
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Every time I’m stuck on a specific thing in unreal and wish that you had a video on the topic, one appears 😂

Matt, thank you so much for doing these. You are an enormous help

stringyco
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Hey, i really like your video but i am stuck at some point, maybe you can help me :) I just did everything the same you did in the video except for the specular part. The Problem is now that i only have the texture of the cliff on my map. Also in the landscape mode, all of the layers are just the texture from my cliff texture. I dont know how to fix that.

clxrxw.
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great video
i did something like this and turned on ninite, , that thing is amazing

hawkeyes
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hi, ive done evrthying in this video but theres a problem, i cant paint because all of the textures look the same for some reason

crztrg
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I know the video is a bit old, but if anyone struggle with the texture being mixed together when painting, delete your layer then select 'WEIGTH blended layer' instead of 'non blended' (Im in 5.4.3 and its working perfectly)

AVIDxg
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Hi Matt!. Could you please make a tutorial about custom shaped progress bars?. Ones that actually follow the line?.. Sadly There are only few tutorials about this and it's a bit complicated..

murtadaot
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Hey, this helped my so much but my grass material in the paint section isn’t working and I need help please.🙏🏽

fate
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Hi Matt. Great tutorial as usual. However, I have a question: is there a way to use this auto landscape with a grass node? When I try, I spawn grass as it should, but it considers the ENTIRE LANDSCAPE as grass texture regardless of what texture I then paint over it, be it sand, cliff, rock, etc. Obviously, I would like to paint over the existing terrain with a specific texture - useful for when adding different sounding footsteps or setting what texture animals can roam on, etc. Hopefully this is a rather simple question to answer.

Cheers again.

Preirin
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Great video. How do you get the different textures to render at different levels like the ocean bottom, wet sand at the water line, then sand, then grass, then rocky grass, then cliff, then rock, then snow?

RobertsMind
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Great video! Any way you could Continue it and add the grass node to an auto landscape ? There doesn’t seem to be a ton out there about it. Thanks!

themadhattter
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Thank you so much! This was so helpful!

purplejellyfishproductions
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Have you tried this in the 5.1 version of unreal? I followed along, and none of the parameters seem to effect the material in any meaningful way. I checked to see that i had the landscape set to the Material Instance, that was fine. trying to adjust how much grass or sand is not working for me on an open world map.

BooneyianLogic
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Many many thanks for the videos it really helped me in my journey with UE and in creating my game i waste a lot of money on useless kits and others codes but you show how to do it by my self so thank you again

Would ask if you can or you have an update video for AI enemy damage dealing and updating to the health bar and recove a damage from it there are videos but the problem is if i press dealing damage from distance he will recive it and since 5.1 is changed i cannot follow old videos guide me and thank you

xloviGaming
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How do you paint on top of automaterials?

keenefx
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If I don't have the Specular version of the textures because I am currently using the latest Unreal Engine 4, is there a way to achieve the same Specular effects you have making the material?

mjcaboose
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Great video. Can you next explain how you would then setup the grass layer so it would auto populate with animated grass added throughout?

SteveTalkowski
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Do you think you can make a biome tutorial with voxel plugin pro?

NorwinLabs
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Literally did this to a T gone over this video 5 times, got height map and layer map showing up like the mega scans are not combining, also whenever I go to manually paint. No matter what it is, it shows up with brown tiles? So confused anyone know the answer?

MrAlexknight
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Hey Matt, I'm trying to use Megascan's useless ORD texture with this and I'm not sure how possible it is. Any suggestions of an ORD texture in place of a specular?

BornStellar-ypst
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Hi.
Can you show how to make the Tilling / small cubes on the grass and the other materilas to disapear?

galberger