[Blender] How to create PERFECT Custom Bone Shapes

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This video shows you How to create Custom Bone Shapes. If you struggle with the alignment of your bone widgets then you'll learn two ways to position and orient them perfectly.

LINKS
●My Rigify Course:
● Orient Bone Shapes addon
● shoutout to Cody Winchester :

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0:00 Intro
0:33 Rigify info
0:38 What are Custom Shapes/Bone Widgets
1:19 The basics
8:24 Curves/Spines as Custom Bone Shapes
10:26 Custom Bone Shapes - Orientation Problem
13:51 Custom Bone Shapes - Orientation SOLUTION
16:55 Custom Bone Shapes - Orientation Summary
17:09 Custom Bone Shapes - Orientation Example
18:13 Custom Bone Shapes - Manual Workflow
23:52 Custom Bone Shapes - Addon Workflow
26:51 More Tips and Tricks
28:44 Outro

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Dude, I spent hours over several days on how to make custom controls without Blender's stupid rigify program. Thank you thank you dude, why does no one make tutorials on rigging controls?

araanimations
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You should have more visibility, you showed the problems in all the cases and given a solution for every problem.
I am grateful, thank you.

MasterCharizard
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How was I not subscribed to this channel?!, This make the process of setting up bones that are mirrored (extremities and the sort) ridiculously fast.
1) Create a custom shape and position it where you need it.
2) Set it's origin to the same coordinate as the skeleton Object so the mirror modifier works correctly.
3) Make a mirror modifier, apply it.
4) Split the mesh into two.
5) Set and Align the Bone with the Custom Shape as shown in the video with the addon.
6) Profit. :)

manafon
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I was gonna click on subscribe for such a good thorough explanation until I realized I was already subscribed and I was like "Ofcourse I would subscribe to someone who gives such good, through explanations"

verbatim
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This man makes himself the cartoon character it's an awsome style!!

Winterblade
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If you wonder where does the Shape Object goes after you deleted them, it's actually still in the blend file, it's just unlink from this scene collection
You can find it in outliner,
Change the Display mode to Blender File, Inside Objects, you can find the Shape Object inside there. If you want to bring it back manually, in the same outliner, you can press m, and choose scene collection and it will bring the object back to the scene. (By Moving it into the scene collection)

You can also drag and drop the object to specific collection inside the outliner, or into specific scenes.
If you however drag it into viewport, it will make a copy instead instead of instancing it

Don't know if that information is useful, but just some fun fact

tinkerboi
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This is great! Thank for your tutorials. I couldn't find any other video talking about this subject and the addon just works great on Blender 3.4

charlymaracas
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i had to stand up and clap to you IRL man, this tutorial is pure diamond, Subbed and liked, Cheers.

kinuspacemouse
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wow! thank you so much for these explanations! I come from maya and it was really confusing to watch other videos because rigging in blender is very different from what i learned in maya

isabel
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Hello Rigify man 🙂, no body has decipher rigify as you did, and I never understood it until I wached your tutorials, so I wanted to say THANK YOU VERY MUCH, I didn’t watched this video yet, I just wanted to reach out to you first.

forrestgump
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Will use this one as reference when I will do some own control widgets! Keep on doing your work!

valleybrook
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fantastic video. nice deep dive into it

walejawd
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Wow! @14:00 That was an extremely long way to say, 'Bones point forward along their Y axis, so be sure to make your gizmo's geometry align forward along its Y axis as well.' Besides that bit of a misadventure into overexplanation land, great vid, as always.

GoodEnoughVenson_sigueacristo
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It rally Nice understanding about good rigging technique I love this

relianceclassrecordings
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Thanks for the tutorial mate, clear explanations and follow along examples are all it takes to get good content :D Also big props for showing us the "under the hood" operations so we don't get bamboozled every time an automated tool decides to rebel against us.

One quick question though: When you use the automatic rig generator tool, a lot of the custom bone shapes appear to be differently colored. How can we give color to meshes that are essentially composed of just edges and not faces?

marorerimeraremaro
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I found something if i have discovered earlier, that could have saved my hours of time
"alawys make cloth after rigging is done and weight is perfect"
when i made cloth for character and only got into rigging, the automatic weight doesnot distributes the weight perfectly and also have to make the weight manually for cloth
I am saying this only to the one who make cloth by duplicating the selected portion of mesh and modify it cause you will get all perfect weight without any problem

SugarLightStudios
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How do you get the custom bone shapes to " tack on" and move with the bone armature and the mesh? Mine float in a set area, they tend to work but they done move with the mesh or bone armature. They only work in a limited area.

jasonbowman
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So grateful. I have a question if you can help me with the Addons. I try to install the addons but it does not appear in the list to select it.

patriciafarag
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I just finished this video and thank you again for the great tutorials, I was wondering if I delete the object that I created for the custom shape of the bone, now the bone keeps the shape as you said quote "some where in the memory", now if I close the blend file or the blender it self and reopen it, would it keep those custom shapes ? cause if it's yes then I'm going to delete them.
2nd question : where do rigify keeps it's custom bone shapes (they're not visible as object in the collection tree), why not using the already perfectly made rigify custom bone shapes if there's a way to reference them ?.
Thank you.
3rd question : I wanted to adjust the weight for some bones in the rigify generated rig but I couldn't find the right bone (I know all the deform bones are located in the 2nd and 3rd layer from right to left on the 2nd row on the right skeleton panels), for instance for a cat or wolf armature I can't find the corresponding bone for the lower Jaw and the control bone seems to not have any weight (Jaw-Master) ?

forrestgump
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I want to ask you one more thing, what inspired you to get into rigging, like your entire channel is about rigging
why not fun stuffs like 3d rendering, modeling .but you choosed to be rigger, although rigging is one of the most fraustrating thing in blender and even at the end we dont get that level of satisfaction as we get by making complet game, perfect animation, good light etc, why you choose your channel to be rigging channel,
just asking the back ground because very few less people are into making videos about rigging

SugarLightStudios