Custom Voxel Editor inside Unity - Animated Enemy in 13 minutes

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Playing around with my custom voxel editor built in Unity.
Very basic so far, but the workflow is pretty nice.

Model, Rig and Animate a simple enemy in under 13 minutes.
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Hi! I really like your games! I wish you good luck with the development of a new game.

suregaaa_
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I was watching about Robes/Lone Ruins and i'm so freakin hyped to see the launch some day. I replayed Hell Is Other Demons this week and I need a Xbox Version, PLEEEEASE, I would love support this project

ViniciusLima-uvnp
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I saw Lone Ruin and I think it looks so beautiful. I went on Twitter and found you had some process videos...I'm curious how you achieved the pixel look on your environment with 3d meshes? Are you using a combo of toon + outline +pixellation shader(s) like Youtuber t3ssl8r or are you using pixel textures on low poly models? Like the pixelated
water effect you got on the dungeon floors is good, and the blue rim light on the dungeon walls is fantastic....if you don't mind could you point me in the right direction, a tutorial even a few screenshots?

jamaalsineke
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Now make it into an asset and sell it!

ufuksevim
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Wow I do not know you have a youtube channel

gostan