How to make hatching shaders in Blender

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Tutorial showing how to make NPR hatching and engraving style shaders in Blender using Eevee. These are techniques for rendering 3D Models so that they look like they're hand drawn.
Inspiration for the style comes from artists like Gustave Doré, who's illustrations for Dante's Inferno are amazing.

The model used in the tutorial is Daniel Chester French's sculpture "Spirit of Life" scanned by Mesick Cohen Wilson Baker Architects, and can be downloaded from Sketchfab here:

Note at 21:00, when I add in the voronoi texture, I should have been using a Vector Math node, not a regular math node

Blend file is here if you feel like playing with it:
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3 years later and this is still one of the best blender sketch shader tutorials out there

aiden_obj
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Wonderful walkthrough. Many thanks! Astonishing that Doré was able to do all this this only a mechanical calculator!

BoydWaters
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It's so satisfying to see someone arranging the nodes properly and not making a spaghetti bowl of connections

edwinter
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What an astonishingly good tutorial. Thanks Ocean for this absolute gold!

markwarburton
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I'm telling my kids this is how the U.S. Mint makes money. Amazing stuff.

nandocordeiro
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One of the very few so good tutorials, regarding the topic, on the whole Net. Thanks a lot for offering it!

dimitrilalushi
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Thank you! This is exactly what I was looking for other tutorials weren't quite hitting the spot this was exactly what I wanted once you mentioned Gustav Doré

solisinvictus
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i've been into npr since 2020. I started a Enki bilal project which was quite complex to set up giving how much different technic he uses. I tried gta promotional artwork style. all of these was painfully done in maya and nuke. This shows how much cleaner and smarter this software is when it comes to building npr, great job!

ddin
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Amazing work! One thing I've changed when implementing your version is use the Layer Weight Facing node instead of all that Normal math to make the texture curve around the object. Worked perfectly in my case.

pauloschmidt
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insane, no wonder some illustrations looks too perfect now i know

Nhillus
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You crazy bastard who makes beautiful magic in my screen!

DemoSin
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This is amazing! This technique has a lot of potetntial for non realistic shaders in blender!! thank you

pedroabreu
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This is a really cool technique, and I feel like I learned a lot. Thank you for making the video avaiable!

jabberdoggy
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Okay, my mind has been blown. You rock!

publisher
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Man this is amazing! I've been looking for something like this for a while. Great tutorial and great technique!

carlosmoralescreative
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This is just mindblowing 😄 What an elegant way to make hatches!

주홍여우
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Nicely done! Clear and easy to understand and the result is impressive.

theintrnationlst
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the best procedural ink shader so far .great work.

stoyanrusev
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This is amazing...I think you can also use a wave texture with distortion set to 0 to get the original lines, but that’s a tiny detail.

This video made me curious to check out your blog, and I noticed your sketch and scribbly sketch shaders all the way back from August of 2015 (!) which are so incredibly life-like. Do you think you could do a tutorial on those, or maybe show us the node network? I’m curious about how you even begin to mimic pencil or litho textures with just math.

shingoeverard
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Amazing and just what I was looking for! Thank you so much for sharing this incredibly clear and useful tutorial!!! :-)

michaelpaysden