Tutorial: Procedural hatching and manga shaders for EEVEE Blender

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This is a tutorial for Procedural crosshatching, line and screentone shaders.
You can download the shaders and tutorial files here:

Models used in the examples examples:

Sam Bowmans procedural series

Also feel free to check out my anime inspired cloud brush pack here:

00:00 intro
01:00 Example Realistic hatching on Link by theStoff
02:04 Example 2 screentones on Hotaru By Ruki
04:24 Base shader
09:33 Little hatching shader
11:47 Patch hatching
16:56 Interlocking cross hatching shader
20:08 dotted line shader
23:42 Corsshatching shader
28:55 Manga screentone shader
33:21 Grey underpaint shader
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Awesome YT user
Barddbarian has a nice video explaining how to add drivers to the screentone shader to rescale the screentone based on the resolution of your camera, if you want to learn more please go have a look:
Big thanks to Bardbarian for sharing this solution!

I've also included it in the downloads as an alternative shader called autoscaled screentone

KristofDedene
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A workaround for the diamond hatching rescale for different camera aspect ratios: grab the camera object data and pass the aspect ratio values into the scale of the hatching node.

Beyond-Studios
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I told this before he will make anime but now as q man of culture he's making MANGA

Villio.
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Why has your channel not already blown up? It should have atleast a million subscribers! I will make sure to recommend your tutorials to whoever is interested in anime/cartoon graphics.

askeladden
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This is SO interesting! Thank you so much for sharing those fascinating Ink Shading techniques in Blender! For me, in the beginning, it was a bit difficult to understand the big picture, but by repetition and testing out, and after completing the _Dotted line shader_ example which starts at 20:09, I eventually got familiar with the method. A very distinctive Shading content; congrats for the research!

pxy-gnomes
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I come back to this video daily to meditate.

This video is next level!

BasedMando
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thanks a ton for teaching this to us man, cant express it enough with words. People like you make blender so much more fun for everyone. Thanks again!

thesaviorofsouls
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Thank you so much for the video!
That's an awesome shader and it's incredibly generous of you to share it with the community!

Lyadrielle
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You are AnimeShaderMan now. You're my blender dad

FinalMiro
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Wow thank you so much for the shoutout Kristof. That is so funny, a year later I click on this video because I think it looks like a cool thing to learn about and I see myself mentioned.

Love what you've done with these patterns, great stuff!

snow_mamba
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Awesome work! Thanks for not putting BG music, so I can blast my favorite tunes as I follow along at x2 speed. Really love when the creator does it that way.

gagzk
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damn youtube is finally recommending good videos even from smaller creators now :)

noapoleon_
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Can't wait blender to be used in the manga industry...

ryzelz
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4:43 1080x1920 is 9 : 16 aspect for those wondering why there is still very little stretching on the diamonds

WerrinLotsuvhats
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Excellent job creating those procedural materials and making the tutorial so interesting. The best channel for those who want to make digital art in comic / manga style

Gaonirico
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the second hatch shader is similar to hatching shader from tech demo of Borderlands 3 :) very cool!

Mortom
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Another method for tracking the diamond pattern aspect ration to the camera res: right-click and create a driver for the camera x-resolution, then create a value node in the shader editor and paste that driver into the value. Do the same for the camera y-resolution. Now you have two value nodes bound to the camera's x and y. Do with them what you must.

Baileyfest
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This tutorial is just AMAZING.
The only thing I would have loved to see is how to combine these nodes into a node group that you could easily manipulate for different effect.

laupev
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I can see this one will gain a huge amount of views and thumb-ups!! I've added it to my future project list! Grateful for this tut!

hiroober
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When I made it to the Interlocking Cross Hatching Shader I realized I wrote the previous shader over my Base Hatching Shader. :D Yay.

kenzietownsend
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