Hand drawn shader tutorial in godot (hand drawn/manga/spider verse)

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In this video I'll explain how post process shader works in godot and show you how to make an hand-drawn effect.

link to the godot doc:

link to the project files:
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You got a patreon? Pleaee dont quit, the last guy to make high quality shader tutorials quit after a couple months.

GoblinArmyInYourWalls
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please don't stop making shaders, I wouldn't mind a patreon either

Johnson-ksuw
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Man, this is amazing material. Was a bit afraid of the math at first but everything is crystal clear. Congrats !!

CharlesSTEIMBERG
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Thanks for the tutorial. It's probably the best shader video for godot

hubbiedwika
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please more godot tutorials, you have no idea how much it means for the godot people

JebaliJihed-gc
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New to Godot, 4 years on Unity, your lecture is amazing.

JunHwiKu
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Very interesting ! Keep up the good work :)

le_h_racing
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This tutorial is totally out of the box, very well done. Unfortunately, there isn't much material out there comparable to this. I believe I can say that most of us are somewhat capable of applying four textures, more or less, but playing with shaders as you do in this tutorial is a whole different story. One cannot expect anything, but if you feel like creating more tutorials like this one, explaining not only how to do something but also why it’s done a certain way, the appreciation won't take long to follow... Cheers.

sante
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For Godot 4.3 the void vertex has to be changed to this:
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);
}

Dunno why I didn't see the error popup until a day later, but I was baffled why it wasn't working initially

charsarsis
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this is amazing, keep up the good work.

Le_x_Lu
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OMG you are a genius! You are a LIFESAVER!! Thank you for making this video and sharing this shader with us.

darksignal_dev
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Awesome work brother, like everyone else says keep up the good work! Would love to see more videos from you. Thanks for the tutorial!

thereal_balak
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This is really cool! I had a play around with it to see if I could get it to deform a mesh with UVs but it only works on a solid colour it seems.

Arukajoe
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Looks really nice! I like the hand drawn look of the shaded areas.

Polygarden
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really cool and simply presented thanks

junjdev
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Such an entertaining and educational video. Loved it. I'd like to point out that your voice is only on the left side of the spatial sound.

softbread
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This is awesome, you explained everything very well. Could you try making a tutorial on toon shading (cel shading)?

Bogwell-cxvc
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Very nice video !! thanks for your work

idialbp
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This was awesome, thanks for sharing!

BigBWalter
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So i have a few questions.
1 I'm trying to make a "comic book style" shader and id like to apply it to the entire game. how would I do what you have done with the character but on everything?
2 How would I make it so the hash shading only updates when the vertex displacement updates?
3 I assume this works with colors underneath?
4 Do you have a discord server for better questions and responses?

Rexmon