Creating Game Assets in Blender

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Let's learn how to create Game Assets in Blender!

UV Unwrapping techniques:

Importing an Asset in Unreal:

Importing an Asset in Unity:
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📚 My Favourite Courses to learn Blender:
CG Boost Courses

📚 P2Design Academy Animation Courses:
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➕ Addons You Need:
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Chapters:
00:00 Intro
00:19 The Game Asset Workflow
01:24 UV Unwrapping your Object
04:25 Baking Textures in Blender
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound

Check out Lud and Schlatts Musical EmporiumL
@ludandschlattsmusicalempor6746
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one VERY IMPORTANT thing this video misses: make sure to set the image type correctly when baking! only base color should use SRGB, all other maps should be set to Non-Colour data (or Generic Data if you’re using the AGX color transform). if you don’t do this, your images might not act like they should when you try to use them in a texture

jamescampionn
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Tips:
• When you add a new image texture for baking, make sure you **Deselect** *Alpha* if it's not an alpha map.
• Use *channel packing* for single channel maps to save more texture data.
• *Sharpen Diffuse Maps* in compositor for extra crispy details.
• You can set *Operator Presets* in blender export so you don't have to change export settings every single time.

valenciasainz
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This is a GREAT in-depth workflow from start to finish!
Awesome work man!

Smeaf
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One Important thing that I would add is most of the time, low poly mesh is recommended to have triangulated topology than quad topology for game engines to process them correctly. Also unwrapping a triangulated mesh totally works especially when you decimate a sculpted mesh rather than retopo it from scratch.

mridulsarmah
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One of the best Blender asset tutorials I have ever seen!

ARANDOMOPENAIUSER
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10:02 Also when baking diffuse you need turn metallic to 0 on your high poly, otherwise you'll get black image

TheRealPowerDoge
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Man thank you for explaining the subject with so much clarity! I watched a couple tutorials on how to create game assets before stumbling on yours and it got me pretty scared as the process seemed way more difficult than it actually is! 😅

thewolf
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thanks for taking to time to make a detailed video of this. Great work

steve
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Awesome tut! As a game dev, I need to be picky about one thing, though - the UVs, OMG :). I know it's out of scope for this tutorial, but it's a pretty bad practice to have UVs like that - you lose a lot of space on the texture.

mszczesnik
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Not sure about Unreal engine, but in Blender normalmaps use righthand coordinate system (+Y up). Some game engines use lefthand coordinates (+Y down) and you have to check that. Its simple, move light close to an object, move light around and check if shadows are correct. If something is not right invert green channel on normal map or in blender change "Bake->Influence->Swizzle G" to "-Y" before baking.

voytechj
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This video looks great! I'm excited to learn how to create game assets in Blender. Thanks for the helpful links and discount code!

LifeCodeGame
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Incredible tutorial. Helped me a ton. Cant wait to watch and learn more from your Channel❤️

samuelwallace
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bro finally i found someone who can answer all my questions without i ask them

Kyoshi
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Imagine if Game Engines supported procedural textures from all 3d softwares? That would be a *game changer.*

valenciasainz
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lol that commercial was so smooth i didnt realize i was watching it

lokosstratos
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Im trying to learn blender. Ive never been more overwhelmed from a vidio.... I got a hella long way to go 😅

Jamison
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This tutorial is pure gold, thank you so much

ravendaee
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Thanks for the detailed video - this makes so much more sense!

If I wanted to model in Blender and texture in an external software like Substance, would I texture the high poly externally, import it back into Blender, and then bake the high poly details onto the low poly model? Or what would that workflow look like?

rachaelbraun
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I have a question even if I’m a bit late 😅. For the low poly version can we just duplicate the high poly and use a decimate modifier or it’s really not a good idea ? (Excuse me if you don’t understand me, English isn’t my native language ^^)

hondo
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What a great tutorial! Thank you very much!
P.S. I just wanted to ask, one thing. I remember watching a tutorial long time ago about UV unwrap and I remember them using a "Smart UV project". Since then I've been always using this function for unwrapping. And so I wanted to ask if it has any disadvantages that you don't use it in the video?

mr.coffeecup