Making Modular kits For 3d Building assets

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In this video, we will go through my process of creating buildings by using modular 3d assets, created in 3d, using blender. This is NOT a game model workflow, rather it is one for animations, digital set extensions or freelance work.

The Building completed buildings:

My Blendermarket 3d assets

My Patreon Page:

passive income ideas:
Sell 3D renders on shutterstock:
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Disclaimer:
WHILE I MENTION BLENDER MARKET , CGTRADER AND OTHER SITES, THIS IS PURELY BASED ON MY PREFERENCE AND THIS VIDEO IS NOT SPONSORED BY ANY OF THE SITES MENTIONED IN IT.
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Honestly mate this is one of the best if not the best tutorials about modular buildings on YouTube. So so helpful. For the past year I’ve been learning blender full time and I’ve been dying for a good video on modular buildings that covers everything so I’m so unbelievably grateful for this video

homborgor
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If you keep a consistent naming scheme for your exported files in engine, you'd never have to worry about fixing 50 unwrap errors. You just fix it once in app and re-export and overwrite the mesh that is referenced in the scene. All the instances in the scene will update accordingly. (Not 100% sure how this goes in Blender, but am pretty certain one could use instances for this as well)

harrysanders
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You are amazing, I am 20 minutes in and have learned so much more about modular building than I have in the past year or two combined. As someone who is trying to self learn I really appreciate you explaining everything in such depth. Thank you so much.

Imelu
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This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.

gabrielegagliardi
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I can't express how invaluable your videos are, it is so helpful to be able to see your process and hear your comments as you go through it. thanks a lot for sharing your knowledge!

Greg-ojmi
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Thank you for taking the time to record and narrate this tutorial and showing us the full process in real-time!

trebilicious
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Yes indeed @homborgor this was definately not a "Boring" or "Useless" video. Well done Hubert. I look forward to the video of taking the assets and migrating them to Unreal. What what be good would be a UE blueprint tutorial that automatically builds the dwellings procedurally. What a fantasatic video that I have learn't a great deal. Cheers.

dudleyparkfmx
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from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!

peperoni
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Thanks, man! I want to take my 1st try to make a town-constructor asset for UE. Never thought that I should use planes to build the walls.
Your pipeline will be base of my task.

Sarendel
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This is a great tutorial -- I've been making modular buildings for model railroad scenes, but wasn't quite sure at exactly which level to make them modular; this was very helpful for clarifying that in my mind, and for providing extra tips to avoid future problems.

Seriously, people resist the idea of borrowing geometry so you get precise fits without painstakingly measuring everything? That's weird. I've done it since the first time I saw somebody do it; it was such a revelation because it makes things so much easier. In fact I did it with the stairs here too, which was faster than modeling over the template. Oh, a little tip for arrays -- doing simple math directly in numeric input fields can take the guesswork out of sizing. You can do more complex math too, but you need to set that up in the Preferences.

Thank you for sharing your expertise!

piranha
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Thank you. Im getting started and a video that actually shows you the process is very useful to me

jikosauce
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that's an absolutely amazing tutorial! one of the best things I've ever seen. Thanks a lot!

encentaber
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I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝

PlatonEgorov
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Great Video, Only thing missing is some sort of explanation on UV unwrapping for different pieces that fit together. For example you have a 2x2 piece, 1x2 piece and another seperate 2x2 piece. How do you have consistant seamless UV's across mulitple objects no matter the configuration? Is that why you have the concrete trim on this model?

takengrace
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Wow, what a great tutorial. Thank you for also teaching us how to think about the steps taken. This combination of technique and wisdom is so useful.

disruptive_innovator
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hallo.... awsome video helps alot... i am also from south africa started doing blender a few months ago...
had a hard time with modular aspects.... thx for the help with this

fhscheepers
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Wow it’s so good, I was hoping for these type of tutorial, great work man, please keep up but keep yourself healthy too 😊, that end bonus is so good too.

shinigamiLIVE-BGMI
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The result looks good . Everyone has a way of modeling they are comfortable with and it is interesting seeing the many different techniques . Thanks for the share. :O)

SumNumber
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love the long format thank you so much. earned my sub

exodusvr
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Awesome video, I just started with Blender so I can make my own assets, had to look up some of the shortcuts to use, but they are pretty easy to find.
I'm at the UV unwrapping part and so far I can follow allong perfectly fine.
Pausing and rewinding some parts, but I've made a bunch of variation of everything myself and its looking awesome so far, can't wait to see it with textures 😁

*Edit*
You sneaky bastard, you did the door offline too

smitteree