MechWarrior Online - Reveal

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MechWarrior Online Reveal
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Amazing how quickly the ability to improve things vanished with the original coders.

Almost like lostech or something.

Talendale
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The Atlas here is the old Star League AS7-D variant. This one has no large lasers in the arms, only four meds, an AC-20, an LRM-20 and a SRM-6. It's not the newer AS7-K with large lasers in the arm and med pulses in the torso, not the one which is the popular "default" Atlas config in MW4.
Hope it clears things up somewhat ENJOY!

aegisghost
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The atlas was probably the old Atlas AS7-D 4 medium lasers (2 to the rear), SRM 6, LRM 20, and AC 20. The LRMs have minimum range and can not be fired close. Which is why you dont see much missile fire. The AC seemed to fired as 4 vollies instead of one volley.

The Warhammer is an unseen and should have won, since he was using cover effectively, but he got anxious when the Atlas overheated and did not go near cover and backed off far enough for the LRMs to get the lock and hit.

BoydofZINJ
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After all this time, you catch little details.

Like the fact that you can see the Atlas in the upper-left of the Beagle's camera at 0:39. *"Two* unidentified targets."

Or that you can just barely see it rounding the corner as the dust cloud overtakes it at 0:56.

Most of all, I want the music that starts off with that at 1:03. What a perfect motif for the Atlas. I felt my hair stand on end.

MichaelTheRead
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the interesting thing is that Atlas will still be evolving well into the 3060s even with the introduction of clan tech it still maintains its position and when its fully decked in clan weaponry its even MORE deadly than with standard issue inner sphere... the lesson here is not to confront an atlas if you can help it as it WILL kill you or at the very least maim u even if you take out the majority of weapons, good play by the atlas to cover the jenner while it works on getting up and retreats...

Feiora
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In the lore of the MW universe Mechs had a scaled-down variant of the power cores used in freaking FTL-capable Starships. If they implemented a %chance of total core meltdown "feature" (like in the old, old, original tabletop war game) then pvp would be about suiciding your heavy mechs in the middle of the enemy team rather than trading shots for fifteen to twenty minutes.

Grizabeebles
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After playing MWO for a while and coming back to look at this trailer I am slightly upset...

In this trailer it shows:
>Detailed environment to give a sense of scale
-Currently in MWO buildings looks like painted boxes

>Warhammer missing shots due to Atlas knocking the mech around
-Completely not in current MWO

>Destructible buildings
-Indestructible buildings in current MWO!

=/

MadJack
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not mechwarrior was supposed to be mechwarrior 5, it didn't happen sadly cause of copyright bullshiz

TheRumChum
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I was already a fan of the Mechwarrior Franchise, having played the original on a 286/88, then MW2 on Mac "Pentium 2 clone", MW3 on my WIndows 98/2000 machine (my favorite in the series), MW 4 Black Knight, MW4 Mercenaries, on my first dual core, so, when MWO was announced, I admit to a tiny touch of joy knowing the franchise was still alive.

And I felt this trailer exactly caught the flavor of the series. Great job.

WildBillCox
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I'd really like to see a Campaign mode, reminiscent of other MechWarrior games. Or full MMO elements.

PuswadBelch
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MWO is a good game, but it's much faster than this, and matches usually consist of the two teams hiding behind cover, taking potshots at each other and raining down LRMs, until one of the teams feels confident enough to push.

Wish I could play THIS game. A lot slower, more tactical, a nice campaign with all the customization options MWO has to offer.

panicfire
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Long live the Atlas. Long live the Inner Sphere.

fullborev
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The arms are not in use probably because of battle damage. If you observe, the Atlas was down to 80% after a salvo of SRMs and machine-gun fire, with all of the Warhammer's PPC shots missing.
The Atlas may have taken battle damage to its arms before engaging the Warhammer in combat
Rawr just a theory, but hope it help!

aegisghost
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Also, what was especially appealing abt the original concept was that it was set in an era when mechs were rare, valuable, unique. As opposed to the standard MW video game schtick where mechs are a dime -- well, a few million c-bills -- a dozen.

paulparanoid
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I'd like to know wtf that jenner pilot was thinking. must have been a newbie.

TuntematonSika
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There is a separate mod for Crysis Wars called Mechwarrior Living Legends.
The guys behind the mod have done some amazing stuff...

tedarin
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Its a shame that nobody had any interesting in this as a stand alone PVE instead of the PVP online version

michaelsnyder
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ftr when I posted that, I wasn't aware of the metagame stuff they will implement. It won't just be pvp on some different maps. Your battles will have lasting consequences on the world. It's a lot better than I first thought, pretty cool, in fact :)

That being said, a lot of us were -- and are -- hungering for storyline. The MWO engine could be developed to create a full on MMORPG type game to go with the pvp, or at least used in a stand-alone, solo play product. That'd be cool.


paulparanoid
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A pity the Warhammer couldn't make it into Mechwarrior Online; it's a sweet 'mech design. Too bad some companies just can't let stupid legal crap like that go.

Irondrone
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this looks better than the mechwarrior 5 that did come out in 2019

harackmw