LAS-16 Sickle Testing in Helldivers 2 // Cutting Edge Warbond

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Helldivers 2 - Testing LAS-16 Sickle from the New Cutting Edge Warbond
Creator Code: ohdough
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0:00 intro
1:15 Terminid Testing
4:23 Automatons Testing
6:31 Cold vs Heat vs Normal
7:21 Final Verdict
8:08 Shroom
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Love how rather than buffing the scythe they just make a better laser gun

hecc
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this is like Benedict Cumberbatch mispronouncing "pengiun" for an entire penguin documentary

tacnayn
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Now if only they'd buff the other rifles like Liberator/Liberator Penetrator and have them do around 75 damage or 80 since this gun has unlimited ammo as long as you manage its heat.

tobiasrex
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The big red ones that charge you even without heads are Brood Commanders. The ones with the armored face and front claw are Hive Guards.

RyuRyokai
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basically what I've seen, is if you like the liberator, you will love the sickle.

If you vastly preferred the shotguns over the lib, you might want to stick to the shotguns.

skylarc
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The sickle is what I want the scyth and other weapons to be like. It is actually fun to use instead of taxing.

geronimo
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Hey Dough. Apparently the weather modifier affects the cool down time of the weapon, the reusability of the weapon, not how long you can shoot it for, the capacity.

TheMorrisventus
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There is a bug with chargers where their armour desyncs from their body after a charge and turn around. that's why you can shoot through their legs sometimes

Boamere
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the biggest surprise for me from new warbond is the stun grenade.
Stun + railgun absolutely makes a joke out of robots because they stand perfectly still when you headshot them.

on bugs, you can stun all of them including bile titan, and drop orbital precision on their head or whatever

pisk
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Pickle, nickel, fickle, tickle, sickle

kennethrobinson
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2:44 Brood commander, the armored fella is a hive guard. That's there job the guard and for consistency the last of that set is the warrior

LordRazer
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The weather "seems" like it makes a difference on the number of rounds you can use. But if you watch, the fire rate is slower on the cold planet and the same for the hot and neutral planets. Which is why the hot and neutral are almost identical in time to overheat. The cold planet doesn't give you more rounds, it just shoots slower.

jbuck
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Enjoying the content dude, most consistently high info on HD2 by far!

One nitpick - the walkers are like the Empire's AT-STs ("At-Saints"), AT-ATs are the 4 legged big ones the Rebels knocked down on Hoth. Would be sick if they introduced a big 4 legged walker to the robots in fairness, like a mechanical Bile Titan.

bobsizzlack
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Nice thanks for this review! I hope they dont nerf it :)

inukuji
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The medium plated enemies are called hiveguards.
Also, I suspect you can shoot more than 100 shots in one mag. Ik it shows 100 when you hold R, but if the “fire limit” stat is to be believed, you can shoot for 9 seconds. I will test this soon. At 750 bpm (assuming the fire rate stat is bullets per minute), 750/60 is 12.5 bullets per second. Doing that for 9 seconds is abt 112 shots. If this is the case, the 100 display when holding R is either inaccurate or displaying a percentage. I’ll edit once I’ve tested this.

agedgouda
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Chargers missing a charge sometimes removes leg armor. It's odd and inconsistent but it does happen.

scoon
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Patrolling the Creek almost makes you wish for a nuclear winter

AlphaJulietBravo
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What in the actual heck is going on with that charger leg armor penetration

Blacksmith__
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The only gripe I have with the game is that the weapons used are not Viable because they are Meta. They are Meta because they are Viable options.

JKurayami
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If people keep hyping the sickle it's going to get a nerf lol.

Strothix