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FREE Performance Optimization / Draw Call Reducer (HLOD) | Unity Tutorial
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Learn how to optimize the performance of your game by automatically combining meshes, significantly reducing draw calls using the free HLOD tool from Unity. Hierarchical Level of Detail is a great tool to boost the FPS of your game, especially when you have large view distances with complex geometry!
📚 Resources:
🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support:
📚 Take my Unity ShaderGraph Course:
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy
📚 Resources:
🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support:
📚 Take my Unity ShaderGraph Course:
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy
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