Dynamic Lighting For Pixel Art Tutorial - Now You Know Too

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Here is the easiest way that I have found for making normal maps for pixel art sprites, with a bit of experimentation and practice I'm sure this is a method anyone can use.

Join my discord if you want, sometimes I do stuff there. :)

Programs used:
Aseprite
Godot
OBS Studios

Music:
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Since version 1.2.7 (March 2018) Aseprite has a built-in normal map colour wheel. It can be found by clicking the burger menu above your palette and selecting the Normal Map Color Wheel option. Furthermore, if you want to make it easier to match surfaces, you can change its granularity by clicking the burger menu on the top right of the colour wheel itself and toggling the Discrete option on/off.

dastm
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Quick Tip: If you want the normal map to be consistent regarding slope steepness, you should quantize the color circle to reduce the amount of colors you can pick from.

peppidesu
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Asesprite already has a normal mapping colorwheel. You don't need to import some google results.

livanbard
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FOR GODOT 4 USERS: you don't need to flip your normal sphere anymore

The-cyber-imbiber
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oh shit, I didn't realize you were the how to fail at gamedev guy until it recommended me a different vid

ihitonmilfs
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This one has been a long time coming, at first this was such a complex subject for me, but I finally got it down... I think. Enjoy! :)

Artindi
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Had absolutely no clue you could do this with pixel art xD Great tutorial! I could see this type of pixel art look leading to some interesting games

TonsOfHunStudios
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Found by random, but it is so helpful, concise, and quality is so good. It is a shame that you have so few subscribers.

annakopeikina
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Wow! This is super informative. Thanks <3

RugbugRedfern
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I think I may have discovered an even quicker way!! Using an emboss tool (Aseprite has FX) you can shade indexed normal colors to make a 3D depth effect more easily!! Might be possible to create a tool that does this more easily in the future!

mechwarreir
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Normal maps are so underrated. It has so much potential but most people don't even know it is actually a thing! Haha

rafaelgpontes
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my method: using blender to make a simple object in a shape of the texture I want to add norml to, then I go to an image editing software like you do and pretty much the same.

pugo
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Thank you so much
This gonna be really helpful for me
I saw a similar way but that was a plugin for unity and not godot
I'm glad that there is a way for godot as well
Maybe I tried it tomorrow or after I finish my freaking exams
Anyway thank you very much

Soroosh.S
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Damn, such a treasure of information. Thanks!

MrSmith_
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very cool trick, I'm using 3d and rendering as pixel art, will try to find a way to render the normal map too

RafaelSales
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Really helpful, I didn't even know this was a thing, thanks. 👍

tauheedgamedev
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like the normal map sphere to it's own layer, lock it, on layer 2 draw a circual but hold ctrl to get it at the center of the normal sphere and now you have a consistent measure on which pixel of the normal map to use.

JimBimBum
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Wow, it really helps me to make pretty things, thanks a lot :)

qili
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This is so helpful, thanks a lot :D I wish there were more videos with information about lighting.
Would it be possible for you to make a video on how you would do dynamic lightning for a day/night cycle? How would you handle that? :o

VoylinsLife
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I'm using Unity and I'm using the 2D render Pipeline and when I make light points, light doesn't show up on anything unless I switch the the 3D Universal Render Pipeline but then 3D doesn't support the Pixel Perfect Camera Component

DARK_AMBIGUOUS