Deferred Lights - Pixel Renderer Devlog #1

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=== Wishlist Astortion on Steam ===

=== Support the Channel ===

=== Livestreams on the Second Channel ===

=== Video Source Code ===

=== Unity 2D Renderer Source Code ===
- Shadow Mesh Generation:
- Point Light Shader:

=== Timestamps ===
0:00 Intro
0:34 G-Buffer
2:01 Lights
5:20 Shadows
7:50 Transparency
8:12 Outro

=== Tools I'm using ===
JetBrains Rider
Unity
Motion Canvas
Adobe Premiere Pro, Audition, Photoshop

=== Music from Epidemic Sound ===

#MadeWithMotionCanvas
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This is absolutely my favourite devlog series on YouTube

EmiWi
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This is definitely the most technically impressive devlog series on YT. Right up there with Retronator's Pixel Art Academy. Amazing work!

eboatwright_
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Sorry mom, I can’t attend grandmas funeral. New aarthificial vid just dropped

imjvn
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I've not seen any other devlogger that goes into as much depth as you do when it comes to how we as developers can customise aspects of Unity for our benefit. Changing parts of your engine to give you better tools for your project is not something most Unity devs would think about I imagine, because we don't build our own game engine, but it's so cool seeing it here because it's super useful. You're making awesome stuff aarth, keep it up :)

earlyskid
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I have gained more knowledge of rendering concepts from watching this man than any of my university courses keep it up baby

aeonic
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you and both your editing and progamming skills are amazing! keep up the amazing work

NICK-a
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There is no simpler way to say it, this man is literally a genius. The amount of topics he covers in this series is quickly outpacing the amount of topics I've covered in my entire computer science degree. I am consistently blown away.

mattshnoop
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Fantastic stuff, the visuals are phenomenal as usual :)

nanodotgif
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I hope you make an isometric game in the future I would love to see you devblog about a pseudo 3d world

cupidzsnakes
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Fascinating process. After some reading on deferred shading in OpenGL I can see it being used for a layered pixelart scene.
Also these videos are super well-made! Excellent content as usual

monsoonsheep
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it hurts how much I want to understand what is going on but I don't
this is insanely good

t.k
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So I just discovered this devlog series today and after watching all 29 videos in one session, I have subscribed, activated notifications for future uploads, and am strongly considering joining the Patreon. To call your work underrated would be the understatement of the century!

cineblazer
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This is truely impressive, you are clearly an inspiration

ggbg
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This was ridiculous good, from concept and execution to presentation and delivery. You made shader/rendering passes not only understandable but interesting at the same time! Please keep up the killer work!

tylerferren
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This is such an amazing devlog! It's great on all counts - everything is clearly explained and all the ideas are fascinating and very inspiring. Thank you!
If I might suggest a small improvement: the intro music is a bit too loud IMO and makes it harder to focus on what you're saying. Other than that it was perfect! :)

AntoniGawlikowski
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I drop everything for a new aarthificial video. Are you still working on the motion canvas release? I'm obsessed with your animations and was really looking forward to using it myself.

SquidGodDev
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Maybe you should have a couple scrolling noise textures multiplied by the light volume, so that the lights look more like they’re actually passing through smoke or steam.

AlexPBenton
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Out of curiosity, isn't there a bit of a limitation in using the stencil buffer for shadows? As in, you can't have partial shadows from an area that might be occluded from one light and lit by another, right? Isn't the stencil buffer just a bit mask

Nevermind, watched a bit further. Don't know why I thought the stencil buffer was boolean I might be mixing up some concepts here

aeonic
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Once again incredible devlog. I started doing my first huge solo project last week and I’m astonished by how understandably you explain all these hard topics

Temac
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No beating around the bush, just good editing, a nice voice and magic coding words

beats