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Raycast vehicle using Jolt Physics Engine (Godot)
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I've migrated all the features of the custom physics vehicle I'm using in my game from the default Godot Physics to the Jolt Physics Engine.
It went pretty smoothly, basically everything worked without changing the code. Maybe some tiny details.
Here's a little demonstration.
Besides the physics, there's some particles and sounds.
Thank you for watching!
It went pretty smoothly, basically everything worked without changing the code. Maybe some tiny details.
Here's a little demonstration.
Besides the physics, there's some particles and sounds.
Thank you for watching!
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