10 Things You NEED To Know About Armored Core VI | Beginner Tips For AC6 | Armored Core VI Guide

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In this Armored Core VI guide, I teach you 10 very important tips to help you beat the bosses and win the game! Use these useful tips to complete Chapter 1 and take out the Balteus!

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I'm Dom and I make educational, informational and entertaining videos on a plethora of Elden Ring, Souls and Souls-like games! If you've made it this far down the description, you truly are an inquisitive soul, and I honour and salute your curious nature! Please join this channel and let us venture where few dare, as we make fantastically phenomenal and fantabulously flamboyant videos, whilst of course having a great time! Thank you so much for being here and joining in the channel with me, I hope you have an amazing day and let's speak soon.

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Chapters:
00:00 Intro
00:57 Tip 1
06:38 Tip 2
07:57 Tip 3
09:14 Tip 4
10:41 Tip 5
12:05 Tip 6
13:49 Tip 7
14:58 Tip 8
16:27 Tip 9
17:20 Tip 10
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Tip regarding the assault boost: Tap jump to stop one, do NOT press down on your analog stick. Doing the latter stalls you. Doing the former (tapping jumps) preserves your momentum and leaves you less vulnerable!

RetroNutcase
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I used the CURTIS Linear Rifle for the whole game and it's still in my main AC build I use for PVP. 400 ammo, 12 in each mag, but it charges for 1 ammo per charge shot with 600-700 damage roughly, making it probably one of THE MOST EFFICIENT weapons in the game, not to mention its good stagger per hit which is the big reason why I use it in PVP, good damage + good stagger. Never had to worry about ammo conservation once, the CURTIS just did its job for me.

Also, sometimes you WANT your Energy to deplete as with engines like the AORTA Coral Engine, as it has a horrible EN Recharge Delay but its EN Resupply is nigh-godlike, so it promotes high aggression and constant bottoming out of your Energy.

weaselgaming
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“It isn’t feasible to buy everything in the shop because you need $60-$70 million.” YOU UNDERESTIMATE MY POWER!

km_
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One thing about missile lock on: there is a stat tied to FCS chips that can actually reduce lock on times as well, something to consider spending on your assembly. Some launchers don’t really care for it but there are others with longer lock on times that become much more effective if you use the proper chip for them.

sindur
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For tip 7, the shield shoulder equipment can be really useful when you need to land to recharge your EN and don't have enough to dodge an attack. It'll let you tank the hit and keep recharging

silasstryder
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Assault boost is more useful than you give it credit. It will let you keep pressure on enemies and you will avoid a ton of dmg with it. You CAN use your repair kits while doing it too.

mattius
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The thing i love the most about this game is how big the world is.

On most structures if you look hard enough there is always a way for humans to either walk up a flight of ridiculous stairs. Or a elevator.

Idk im one of those weirdos who loves to admire all the small details game devs put into the world.

takayukiyoshida
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Assault boost increases damage impact on enemies and reduces incoming damage so you really do want to use it

ablecon
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Great helpful tips Dom. Been playing AC since the first one on Playstation and own every title ever since. The game truly focuses on resource conservation, proper load out and player dexterity to use the terrain to their advantage-while dodging. For all the newbies don’t get discourage about dying a lot. It will happen. Just do your best, and get a feel for the type of play style/mech you would like to deploy. Once comfortable keep building your mech to enhance it. Go to the training room. learning how to effectively maneuver is key. A niche game is now reintroduced to a larger audience. Im excited to see it. Everyone may not like it but that’s ok.

backhatter
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For the record re: tip 8, you dont have to go all or nothing on hangars. You can just swt a backup arm weapom on one shoulder and still have a missile launcher/shield/cannon on the other. Really handy if you have a weapon with a long reload/cooling cycle to swap toanother weapon while thats going on.

clockworkseal
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This game exceeded all my expectations for it and I’m really hyped to see more additions to the franchise

PapaNurgz
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The thing i learned early on with this game is, just like how you have a powerful mech, so does the enemy. trying to carelessly rush them and face-tank doesn't end up always going well. Patience, situational awearness is neccassary.
And failing is absolutely acceptable and not really unforgiving, as well as experimenting with different loudouts and gear is highly encouraged in this game

ClingyParasite
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Don't build the way you would've in a RPG. A build that works for one mission may not work for others. If you get stuck, change you loadout.

Boss_Fight_Index_muki
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Advanced tips, when you run into invisible mechs, use the scan feature often. Don't forget it.

HCivicFg
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I love this game, it feels like I'm playing a PlayStation 1 game, I love changing parts and weapons to fit whatever build I'm going for and not to mention I think every video game needs to have the level of cosmetic customization this game has. I grew up playing armored core 1 with my grandpa and I'm definitely going to call him and tell him about this game he introduced me to, armored core: fires of Rubicon is a masterpiece in my opinion.

austinkatz
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An all missile build is very usable early/mid game. But later the missions become longer and enemy ACs become much better at dodging them, you will likely run out before the mission is over.

birdmanoo
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Great tips but don't sleep on the OS chip that lets you swap weapons. Having one shot long reload weapons like a bazooka and a grenade launcher swappable on one arm is incredibly powerful, especially when you stagger an enemy and you can blast them back to back. Or dropping an energy shield with a bubble weapon then swapping to a high stagger weapon

jellybelly
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I completely removed Assault Boost from my L3 as I kept accidently setting it off when moving around to either dodge or use my Melee which can make those close quarter situations even more intense as it can mess up where your camera is making you lose your target. I now have it set to right D-pad and can freely activate it when I need it without it affecting combat

Kakachi
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One big thing when your fighting a boss and struggling a lot of them are very vulnerable to a certain weapon

Poppyrae
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Also tip on EN Most generators will begin to recharge within a single second (or less) with contact of the ground (if they haven't overheated). However the Coral reactors (which turn your boosters red!) have a nearly 4 second delay before they recharge. For me, that wasn't worth it for my play style.

Raso