Easy Blender Lighting HACK [Blender Tutorial]

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Dive into the art of dynamic lighting in Blender with our latest tutorial. Uncover the secrets to transforming your 3D scenes from flat and lifeless to vibrant and full of depth. Whether you're a beginner or an experienced artist, this guide provides you with easy-to-follow steps to significantly enhance the realism and mood of your renders.

What You'll Learn:

• Navigating the Shading tab to switch from 'Object' to 'World' settings.
• Skillfully adding and adjusting dual Sky Textures for depth and atmosphere.
• Fine-tuning sun intensity and size for the perfect lighting contrast.
• Utilizing Mix Color and Blackbody nodes to control texture blending and temperature.
• Creating a comprehensive node setup for a final touch of realism.

Key Highlights:

Simple yet powerful techniques to upgrade your lighting game.
Practical steps for adding complexity and nuance to your scenes.
Hands-on approach to node manipulation for temperature and color control.

Who This Tutorial Is For:

This tutorial is tailored for anyone eager to elevate their Blender projects. Whether you're looking to improve your architectural renders, animate scenes, or just add a professional polish to your models, these lighting techniques will set your work apart.

Join us as we explore the limitless possibilities of lighting in Blender, and see just how much of a difference the right setup can make. Let's bring your 3D scenes to life together!

#BlenderTutorial #DynamicLighting #3DRendering #BlenderLighting #SkyTextures #NodeSetup #Blender3D #blendertip #VisualEffects #BlenderTips

Remember, this tutorial is just the beginning. There's an entire world of lighting techniques and node configurations waiting for you in Blender. Stay tuned for more advanced tutorials, and don't hesitate to share your progress and questions in the comments. Happy blending!
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I have always used sky texture to light my scenes but never thought about mixing 2 of them, really good idea I will implement to my renders! Thanks

GerardIbañezGarcia
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man this is why i love blender so much...i learn something everyday

poochyboi
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Awesome. Speaking of more lighting setups if you'd like to bring more videos on them then just know I'll be here to watch. Cheers

SuperchargedW
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The 2-sun trick is a Pixar invention - it's as much about making a graduation in the intensity of the shadows (and hardness of the shadows) as it is about colour - the larger sun disk was warmer than the smaller, harder sun

edmungbean
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I don't really understand this light path node, can you make a tutorial on this? Or maybe you know any good tutorial which explains it well?

wanisz_
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Great tip ! Can't wait to try it out

Saberarts
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Great tutorial thank you for sharing this tip I have saved your video. I usually use HDRI but I'll try that next time!

sandro
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Fantastic! Liked, subscribed and looking forward to more great tutorials.

roccoguglielmi
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Thanks again for a nice and short tutorial!

sim.ba
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Woah! Thanks for an awesome video! I learned a ton of new stuff. New sub!

jacquesmains
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Mind officially blown!! Epic! Thank you so much for this tip. Liked and subbed.

zanad
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Just saw this one on instagram, subbed.

rahulujjal
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bro was cooking with this Tut, my render went from 0-100 with this light set up, it made my previous render look like hot garbage

_casg
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I would argue that you don't need two Sky Textures, just the one. You can achieve the same soft shadow effect by adjusting the "Sun Size" default value of 5 to something higher, like 10. I find this gives pleasing results.

nancekievill
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Would this work for an outdoor scene? Why not just use an actual sun light in render view mode?

RangTangStudios
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Very nice setup - thanks for sharing. However, how do you control rotation and elevation of your sun(s) now? Doing it manually twice seems like a massive PITA :D

MrBerglmir
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How did you do the carpet in your project? I've always had trouble with carpets because I don't know how to do 'fur' like objects.

TechnDazza
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What's the difference if u connect mix shader to Is Camera ray instead?

kurokishizx
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I have an issue, the sun rotation changes only when working on a project, on renders rotatnion stay in the same spot, do you know how i can manage the issue?

jacknight
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Hi! Is this on cycles or on eevee? Thanks

MishkaLightmist