Minecrafts Oldest BUGS That Mojang CAN'T Fix…

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Minecraft has a selection of bugs that for over 10 years ago now, have yet to be fixed. As it turns out, some of these bugs are very interesting, with many that are very unknown...

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0:00 – Minecraft Bugs
1:00 – No Rail Minecarts
1:49 – No Fall Damage Bugs
2:58 – Dupe Exploit
3:48 – Minecart FOV & World Name Bug
5:03 – Hitting Entities Through Walls
6:21 – Soulsand Bug
6:48 – Strange Block Particle Texture Bugs
7:59 – Ghost Block, Enderpearl and Minecart Bug
8:55 – Funny Sign & Woods Bug
9:55 – XP & Enchantment Bug
10:55 – Interesting Old Everyday Bugs
12:13 – The Oldest Bug in Minecraft

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1. Scott Buckley - Path Through the Mountains
2. C418 - Moog City
3. C418 - Haunt Muskie
4. Hollow Knight OST - Greenpath
5. Feels - Patrick Patrikios

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#minecraft #minecraftbugs #minecraftexploit
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Make sure to subscribe! Come join my discord, we have a bot with over 400 obscure minecraft facts!

TheMisterEpic
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The Mine cart momentum bug is also the same bug that can create massive explosions with the TNT mine cart.

TimeWisely
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A lot of these bugs have been in so long, they feel a lot like features at this point. Honestly interesting how most of these bugs subtly affect things you do all the time, like breaking blocks

(hope they don't fix the minecart momentum bug though, it's fun stacking tnt minecarts and letting them roll off until they blow something up)

SemiHypercube
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One of the funniest bugs for me was one where if you or another player died, sometimes you would respawn with your player model looking like it's tilted way to the side like the end of the death animation, it was just a visual bug, but it looked real goofy seeing players running while basically sideways. I don't remember what Minecraft version it was tho, it was years ago

DessertArbiter
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I think the most interesting one for me was the glitch where when you took damage the screen would tilt to the right, even though in the new updates they finally patched it and now the screen tilts opposite from where you took damage from.

jotape
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2:00 when you relog there's a small window of invincibility that negates all kinds of damage, not just fall damage. I believe it was intentional so it's not a bug

Kaieder
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Villagers not being able to navigate 3+ story buildings and getting stuck on trapdoors/doors/fenceposts is the bane of my existence trying to build living cities

wallaceman
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the fall damage negation "bug" is actually a feature, you just have some seconds where you don't get ANY damage at all after loading into the world to prevent you getting killed while you are loading

servers could technically just disable that if they want tho

JustPlayerDE
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The reason you take damage from stepping on soul sand near lava is because the soul sand is about a pixel lower than a normal block. Because of this you hit box goes 1 pixel lower below the block which is just enough to touch the lava. Overall great video though!

WoFly
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I always thought that the soul sand touching lava bug was an intentional feature, but I guess I was wrong

Emzo
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A lot of game features were broken in 1.3.1, such as "Entering the Nether" text or correct Ender Dragon egg trail position.

MishaGold
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A bug I found is that when I launch Minecraft on any version, all my clocks move forward by several hours and I get tired. Oldest bug in Minecraft if you ask me

runegodguthix
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soulsand is an intentionally shorter block to mimic the grabbing drag from the souls you step on.
lava has a tendency to grace player hitboxes. the lava hitbox is above the hitbox of soulsand and this making you get hit.
i wonder if its the same with mudblocks since they work similarly!
hoppers can grab items through soulsand and mud, so i think it should work

BlackApricot
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The reason Beta 1.6 block particles are correct is due to the fact that in that version block breaking would use the side textures. I remember some time around Beta 1.7 or 1.8. that Notch intentionally made it so the blocks use the bottom texture when breaking, so I don't think it's so much of a bug just an oversight.

xFluing
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At 6:43 you clearly see that the player's hitbox is indeed inside the lava though, so I don't see why this would be a bug. Soul sand is simply not a full block.

Nyerguds
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the last bug is very common on falling leaves. stick just infinite dropping

kecHik
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you said "bug" 108 times in this video

iBridgee
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5:40 The reason that isn’t fixed is likely due to the fact that it is not a Minecraft related issue. A lot of games have that problem where if you don’t calculate projectile movement in ray casts or substeps, they are liable to clip through walls. Games only calculate collisions if the colliders on the objects overlap. Fast moving projectiles have a tendency to be on one side of a collider on one frame, then be on the other side the next frame. Fixing that would likely require rewriting essentially all of the movement script for arrows.

logicfoxgaming
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9:18 Никогда бы не подумал, что он вставит это

migdory
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Another really old bug is the ghast inflating animation. Back in 1.2.5 worked properly (ghasts would inflate and stretch before shooting), as they merged client and server it broke and never got fixed.

Also would be cool another video with all the bugs that ppl reported in the comments.

MoreInsane