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Unity - A Complete Scriptable Objects Events System (Including Passing Arguments)
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A thorough tutorial on how to create and implement a scriptable objects based events system. Based on Ryan Hipple talk in 2017, but in this video I showcase my own solution to handle the passing of arguments, which was not touched in Ryan's talk.
00:00 Intro
00:53 Tutorial scene/game
02:22 Scriptable Objects Events System (2 component system)
07:36 Issues with not being able to pass arguments
10:30 Passing arguments (3 component system)
12:32 Implementing the GameEventHub
19:39 Conclusion
20:22 Outro
#FumestsuHito#Unity#ScriptableObjects
00:00 Intro
00:53 Tutorial scene/game
02:22 Scriptable Objects Events System (2 component system)
07:36 Issues with not being able to pass arguments
10:30 Passing arguments (3 component system)
12:32 Implementing the GameEventHub
19:39 Conclusion
20:22 Outro
#FumestsuHito#Unity#ScriptableObjects
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