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Unite Austin 2017 - Game Architecture with Scriptable Objects

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Ryan Hipple (Principal Engineer, Schell Games)
0:00 Intro
2:38 Engineering Pillers
7:04 ScriptableObjects Basics
15:26 Modular Data
27:50 Event Architecture
38:30 Runtime Sets
45:32 No More Enums
50:33 Asset Base Systems
Unite Austin 2017 Keynote
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