Mind-Blowing MODIFIERS Coming to Doors FLOOR 2!

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These are Mine-Blowing MODIFIERS Coming to Doors FLOOR 2! With these new modifiers, this would drastically increase the replay ability of Doors Floor 2! What modifiers would you add into the game?

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What MODIFIER would YOU ADD?
Make sure you LIKE the VID so the devs can see this!

CaptainJackAttack
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Modifier idea, back for more Most entities from the back door can spawn in floor two and one

AVRAJ.K
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i’ve got a few modifier suggestions, here they are! (both floor 1 & 2!)

Random Running
seek’s chase rooms are now COMPLETELY random. (both floors, only reasonable rooms, no locked rooms & stuff). +10%, No Achievement Required.

Rumbling Rocks
rocks will now fall occasionally from the roof, and can kill you. (floor 2) +15%, No Achievement Required.

Get Out
hide now sits in the last two hiding spots you were in & kicks you out faster. (floor 2) +15%, No Achievement Required.

Flooded
almost every room will now be flooded, water tunnel rooms will spawn more often. (floor 2) +5%, No Achievement Required.

Lots Of Levers
gated rooms will spawn a lot more often, has a chance to spawn a gate in a normal room. (floor 1) +10%, No Achievement Required.

Anchor Overload
door 150 will have 2 extra anchors. (floor 2, stacks with multiplayer anchors). +15%, No Achievement Required.

More Pancakes!!
snares will now spawn in floor 2. 5%, No Achievement Required.

Tick Tock
dread will now spawn three times faster. (both floors) +15%, “Dead Of Night” Achievement Required.

Unexpected
ambush will now have a much higher chance to spawn in floor 2, and is faster. +10%, “Unbound” Achievement Required.

Various Valves
there are a lot more valves on door 200. (floor 2) +10%, No Achievement Required.

Overgrown
vines will now block pathways in normal rooms. (floor 2) +10%, No Achievement Required.

that’s all i’ve got!

TheRealFedriko
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Evolved:
Giggles are immune to light

Adapted:
Grumbles are not slowed by light

vduffy
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Kabump! - Adds the heartbeat mini game back. +5%
Heartache - Heartbeat mini game is harder and can appear at any time. (Requires: Not Five Stars) +10%
Heartattack - The heartbeat mini game is exceedingly hard, Instead of just Q + E you would have to press other letters too. (Requires: Hotel Hell) +20%

Theif! - Makes your inventory have 10 slots. (Requires Not Five Stars) -10%
Just as important - Duplicate items take up their own slots. [For example, if you have two lockpicks, they would both get their own item slot.] +15%
Looter - The more items you carry, the slower you get. +5%

Trampoline - Makes jumping significantly higher. -10%
Reach for the sky! - Same effects as trampoline, but gravity is significantly decreased. -20% (Requires: Hotel Hell)

Messy - All decorations and furniture will be shuffled around when Rush / Ambush flys through. (Requires: Not Five Stars.) +5%

Its about time! - Dread spawns in three minutes (Requires: Not my time) +10%

Shiny - Visual guiding light hints spawn in significantly faster. -10%

Safety Hazard! - Rocks can, and will fall anywhere, at any time, in any room, they *can* kill you. (Requires: Running Track) +10%

Jack in the box! - Jack is significantly more common, can show up at anytime when entering a hiding spot and can now appear under beds. +5%

Hopscotch - Halt’s hallway now requires jumping. +5%
Back-and-forth - Halt’s hallway is now double the length and significantly more common. +10%

Turbulence - There will now be sections of the mine cart ride where you must spam space to fly across gaps. (Requires: Running Track) +10%

Sensitive - Figure will be able to hear you equip items, and here you crouching if you’re close enough. +5%

Background characters - entities from the back door minus Haste is added to the main game. +10%
I got time! - Adds Haste to the main game. +25%

Wibble-Wobble-Goober
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Idea: Arachnophobia

Makes Timothy have a 80% Chance to spawn in mine drawers

lizbethjuarez
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Modifier idea: Cave in countdown, you have a limited amount of time In a room before rubble such as ones seen from the seek chase collapses on you.

Atuxxy
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Modifier ideas:
Deadly bites- Halt, Screech, Giggle, and Hide can one shot

Fire!- Firedamp rooms spawning chances are increased by 1.5

Death glare- Eyes deals 25 damage a second

Back again- Figure appears every 10 doors (either like he does on door 120 or 165)

Windy roads- Seek’s door 140 mine chase has more turns

Speedrunner’s nightmare- Haste is in the game

Low Power- Door 150 has an E, F, G and H levers

Closed- Jeff is not in the game ):

Positive modifiers

Absent- Ambush and Halt no longer spawn

Sale- Jeff’s shop is half priced

To lazy to move- Eyes can’t teleport

Garrett-vrjc
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modifier idea: Old Gold: Brings back the ORIGINAL doors version, Before floor 2, Before hotel+, just old gameplay.

Duck_hunter-
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My suggestions for floor 2;

Door Nummer memory:There will be 3 Dupes in each rooms (not in seek Chase included) plus 30% nobs.

Smelly: fire rooms Spawn more often. 20% more nobs

Dinner is ready: Giggle will be removed COMPLETELY from the floor minus 30% nobs

Jumper: in the seek Chase will be more jumps in the Chase plus 10% nobs

Labyrinth: More ways in the first and last seek chase. Plus 15% nobs

Run away: Seek chase 1and 2 will be longer (6min) plus 20% nobs

Faster than lightning: Rush will be 20% more faster plus 25% nobs

Speed: seek will be 10% faster plus 25% nobs

Math puzzle: codes will be longer in door 150 (7 numbers) plus 35% nobs

My best friend: Jeff will gift his items for free minus 30%nobs

Hope is good for floor 2

kucheneis
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As my own modifier suggestion: “Too much moisture” which would increase the spawn rate of those AWFUL water rooms

tavalod
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My floor 2 modifier ideas!

1 - Pipes bursted
Every room is flooded

2 - Say psst one more time i dare you
5 Screechs spawns every 30 seconds

3 - Rail surfer

Minecart chase is longer

4 - i think we blew a fuse

You require 5 fuses for each generator

5 - Is there a vacuum on?

Ambush is way more common in floor 2

6 - Figured you out

Figure's room requires fuses and hes way faster

MrPuzzlesGaming
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Modifier idea: Pranksters Paradise: Giggle spawns all the time with around 4 in each room. Deals 10 more damage and takes less time to get unstunned. +25% bonus. Please consider this

Poisonhood
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I too have some Modifier Ideas, here they are:

Negative Modifiers
Why Do You Laugh? - Giggles will spawn more often
It's Totally Not Funny - Giggles will spawn in every room
Seeker - Seek is faster (your speed is also increased a bit)
Patrollers - Grumbles are faster
Little To Less, More To Better - More Grumbles will patrol the nest
I Can't Breathe - Firedamp rooms will spawn more often
Shew, Shew! - Gloombats spawn more often and do more damage

Positive Modifiers
No More Laughs - Giggles will spawn less often
I'm Faster Than You - Seek is slower
No Bad Flying... Bats - Gloombats spawn less often
Oh Gooey Tentacley Thing - Screech spawns less
Get Away From Me - Grumbles are slower than usual
I have no item modifier ides, so, that's all!

FwA
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Some modifiers I want
You are running: seek chase will be longer, start earlier then 140, and he will go faster (20% knobs)
Stop there: A-90 will spawn in every room (90% knobs)
All stuff: all items can be found (-90% knobs)
Usain bolt: movement speed will be 1000. (-90% knobs)
Try harder: figure will be harder, longer, and be confusing (70% knobs)
Retro mode: retro mode can be enabled. You can still get the badge -20% knobs
Spiral: mischievous light can spawn (100% knobs)
Be careful: grumble can spawn during normal gameplay. (130% knobs)
All of them require not five stars

Eliisthebestyouare
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My modifier idea would be: to bring back the original floor 1 from 2022. Edit: I know it’s not a floor 2 modifier but it’s fine

landizzy
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Modifier ideas

Overflow:
When flooded rooms their will be more path ways with some path ways being a dead end with no air pocket so choice wisely if you don’t want to drown
20%+

Catch up if you can:
Guiding light will be faster which means you need to choice wisely which way the guiding light went(this modifier can be used in both floors)
30%+

Much overgrown:
Has a much higher chance of flower gardens spawning
20%- (no rift)

Well that was an adventure:
Has 3 generations then 1
40%+

Upstairs it is:
Makes all anchors upstairs
20%+

Grumpy:
Makes all Grumbles Queens
50%+ (requires not five stars)

Ran out:
Jeff shop only has 3 items
20%+ (requires not five stars)

Many more:
Jeff shop only has 10 items
40%- (requires not five stars and there’s no rift)

Even more:
Jeff shop only has 15 items
90%-(requires hotel hell and there’s no rift)

Free Free Free:
Makes all items from Jeff shop free (requires hotel hell and no rift)
60%-

I’m always watching:
Has five eyes in every room
(Requires You can’t see me)
30%+

At college:
Wait 10 minutes for Jeff shop to be open (Requires pls donate)
20%+

Gold rush:
Has a much higher chance of gold bars spawning
150%-

Prankster:
Giggles deal more damage and sometimes can be fatal
15%+

Spare pockets:
Can hold up to 10 items instead of 6 items
20%-

Amazing time:
Has a much higher chance of no entities spawning(requires hotel hell)
100%-

The worst time I ever had:
Makes every entity faster and has a higher chance of spawning
50%+

Over loaded:
Has 3-5 giggles in every room
(Requires Not Funny)
15%+

Rusty items:
Shears only have one use
10%+

Electricity bill:
Has every room dark and even at seek chase and dam seek
30%+

Hell Hell Hell:
Activates 15 random modifiers
50%+ (requires hotel hell)

See you later:
Has eyes disabled
(Requires You Can’t See Me)
20%+

Ima take a another break but I’ll still be sharing my ideas

ArianVivas-wjnr
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I have a modifier suggestion
LET ME HAVE SOME AIR
makes flood rooms spawn super often
Gives 25% more knobs

CoraMullins-qkod
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And the Crowd Goes Wild: Giggles can spawn in every room

Red-ki
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Late, but I wonder what the Mine’s version of Hotel Hell would be called…

Mines Mayhem?

It’ll probably be something with alliteration.

your_localcommenter-ftvf