The Future of the Godot Game Engine

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Godot have just published their Priorities list, you can think of this as a wishlist or a development roadmap of features they'd *like* to add to the Godot game engine in the future.

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it's good how they've finally decided to integrate Jolt Physics and funnily enough I noticed that in the merges today so I built the Engine from source to test it

ItzVic
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Don’t confuse webgpu support with webgl. What godot currently has is only webgl renderer support for the web.

warrior-m-aster
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They had me at improved multithreading. That's going to be a big deal, if and when they update the code architecture.

etherealregions
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Slay the Spire 2 is built using Godot, that's kind of amazing.

I'm planning on building my own engine in a few months. I have no illusions as to the difficulty of it...

Ratstail
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It’s exciting to see how far along Godot is coming. It’s gone from a little-known engine, to completely competing with the biggest engines out there.

MattyDoesGameDev
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2:45 Godot Physics was never removed, just made not the default for awhile.

theweapi
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I still can't believe someone at Godot thought returning a string dictionary from a raycast is a good idea

bnaZan
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So happy to see traits on the list. This will make composables so much easier and robust.

LupusGry
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I'm pretty happy the new Asset Store is on the horizon.

Drejzer
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I'm surprised they don't mention streaming. It's one of the major thing holding godot back for big 3d worlds.

Edit:my bad, they do at 4:50

acHe
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Exciting news! I hope for the refactoring change and the traits system

SteinMakesGames
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As a C# Godot-er i will wait to see if they are honest about the web export and documents; I cannot count the number of times i have had to guess at the .Net API equivilent becuase of the structure of their docs site

magnetomage
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streaming, vm enhancement and namespaces should be at the top honestly

lordmuaddib
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So great news !! - It´s the only engine that I use to develop anything, and not only games. 🙂

JorgeRosa
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The proposed core performance improvements are incredible, but what did it for me is that they want to rework Skeleton2D

Even right now you can create some incredible stuff with it, but it can be complicated to use. Not to mention it sometimes bugs out in strange ways

I strongly believe that Godot has a 2D bone animation suite that can potentially rival the giants of the industry, and it is natively integrated within the engine. No need for third party software or runtimes. The 2D bone animation workflow just needs a bit, or a lot more love ❤

josu_id
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7:36 "Add preview icons to imported scenes" had shed my tears, they finally care.

HuangShengHong
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[insert "Waiting for Godot" joke]

reptiliannoizezz.
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Whatever makes C# easier to use is good in my book.
You know what C# already has? Namespaces.
I actually predicted this a few months ago (on another video from this channel), that if GDScript won't go away, it will become more like C#, inevitably.
It's just not a good language (as it is now) to make any large scale projects,

MaxIzrin
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I will soon drop off Godot. I am just making my main gameplay in its engine then doing the port to unreal/CryEngine. I WILL return once I can trust it can pull off high quality textures, large environments and better lighting. Keeping an eye on the mesh streaming. I am ready to run back to and stay with Godot in the future however I unfortunately think its one or two years behind of where I want it to be in 3D.

(I am not asking for anywhere near Unreal or CryEngine graphical fidelity. I just want it to push really cool graphics at a distance without effort)

ayzhol
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Path tracing in Godot would be amazing. It is the future and it is very important that Godot has support for it.

Kainthereaper
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