Why I Switched To The Godot Engine

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I give some reasons why I switched from the Unreal Engine to the Godot Engine and explain why I enjoy working in Godot.

Will be doing more of these QA videos and would love to hear from you! If you have a question about game development, solo development, Godot, life, anything...drop it down below in the comments to have it included in a future video.

Thanks for watching everyone!

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#gamedev #gamedevelopment #godot
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First time I've heard "the documentation was lacking" referring to Unreal instead of Godot. Definitely have to compliment Godot over the years for developing a strong documentation.

tumbleweb
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As someone who was a dedicated Unity dev, when they messed people around with the whole TOS BS, I made the decision to swap over into Godot, I swear I am never going back, Godot is so quick to get into, I was able to rebuild my one project that I had about 2 years of work in into Godot within 2 months. I am very happy with it, but the best thing about it is how quick I can go from my desktop straight into the engine and work on my projects.

ClutchMonkey
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Especially so for solo dev, Godot is amazing.

ImmacHn
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Godot is one of the few game engines that I feel just advertises itself. Most of the time when you see things for Unity and Unreal, they're advertising what somebody made in those engines which is great for showing of it's power but doesn't do much to show how accessible it is. Godot itself focuses on what it is and what it does and doesn't distract you with what somebody else did.

sergeantsapient
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yes, the time it takes to do everything in unreal and unity is noticeably longer than godot, and it's one of the biggest factors for me using godot. being able to make code changes while the game is running is especially nice

Paul-zhjp
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The reason I got started using Godot is 1) it was a 2D and 3D engine. I like to make 2D games, but with an element of 3D like on Contra 3: Alien Wars on the Super Nintendo 2) I don't have to install Godot. I could build my game strictly from a USB flash drive. And I don't have be on my computer. I could be using a computer at school, in the library, in my classroom and show my students and anywhere. So, these are some of the reasons I personally chose Godot.

HE
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I am literally as of yesterday switching. Unreal is but I feel like I am fighting every single step of the way. The results have been brilliant but I am tired and very, very worried. Reason being that I jump from Unity before its incident predicting the incident would come and thought Unreal will be a more stable place. However, It's has occurred to me that things are very destabilized in the world of game development and Unreal are making some extraordinary tools that are cutting edge. At some point something has to give and their model will soon have to change.

I literally have jumped to Godot with the hope that the 3D gets upgraded as I continue to make my game/s over the next year/s and happily knowing that everything I make with this thing is my own with no fees that I am too stupid to understand.

ayzhol
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To be fair, a Determinant of a matrix is something that very common in linear algebra and no additional documentation is required (if you want to know what it is you will look it up somewhere else).
Though I do get what your saying about the documentation, I totally agree.

ofiragranat
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My question for you is have you made a game? You teach very well how to make games, but have you had time yourself to make one? Would love to wishlist or check it out if you have!

jacobmichaelis
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The real Unreal Engine documentation is reading the engine source itself. Also it's a gigantic engine made for large teams. They market themselves as available for small and indoor devs but it is huge.
I've worked in ue4 full time, primarily as a c++ programmer, for 9 years and there is still so much i don't know about it. For example I know almost nothing about the animation system, animation, skeletons, montages, notifies, etc etc etc

Burnrate
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In addition to being lightweight and open source, I've also found Godot just more "fun" to use than UE or unity. It's an intangible explanation, but for me Godot just had a better feeling than those other two engines.

mrmunkee
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I've grown to love godot after learning python for so long using pygame as my starting point for a year. So far I'm learning so much about it and it's very similar to python within the coding system so far for me where it's easy for me to grasp. which is the reason i chose godot as my starting point as a solo learning dev. :)

CreativeSteve
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"It doesn't just WOW you, like Unreal"
Bro, the first time I installed Unreal 5, I asked my professor at the time if it was the legitimate copy, because I *genuinely* believed I downloaded the wrong application. It is a NIGHTMARE

LaynaStambaugh
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My biggest problem is Godot with missing tools for prototyping 3D Games like blockout tool which is included into Unreal and Unity. Yes, yes there is Cyclops addon, but is not tailored as UE and Unity. Of course, Godot is open source and i can contribute it by my self, but I'm developing my projects as solo guy and im also working full-time as Unity dev. I'm just missing time to develop my game in Godot because i have to create tools that are improving workflow.

TheSlaxer
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I agree with everything you mentioned (except how you pronounce Godot) ;-) The documentation is great, the Reddit group is very friendly, the software itself is really good although there are some major changes I would make in the IDE. (The tabs above the edit pane should be the scripts, not the scenes. This is Incredibly confusing and it breaks the convention used by every other piece of editing and browsing software on the planet). I'd like to see the ability to bookmark locations in code, and have buttons (like in Eclipse) which take you back to where you just were. Example, I'm working in a method and I'm using a number formatter. I scroll to the top of the class/Scene to check the number formatter name. It would be great to have a button that immediately takes you back to the method you were just working on.

modularcuriosity
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I’m your 1K like 😊. Loved your take on your switch to Godot. I use unreal to this day, I have tried godot in college however maybe is because of the years I’ve put into unreal. It all comes natural and I prefer it.

peakakupo
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I keep meaning to try Godot, but can't get my brain into gear long enough to sit still and do it.
Also been waiting for a bit more adoption and maturity in the engine, but perhaps it's finally time.
Thanks for the encouragement.

foldupgames
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Just wanted to say I think your channel is great! Keep it up with the good content 🎉

shaunstone
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Instead of piecing things together from youtube videos, I have found much more success reading books specifically on Godot. Its a lot easier to take notes & everything is much more thorough. It feels like you are actually learning instead of taking a crash course

DoomKlownz
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I had a project corruption that I couldn't resolve where it didn't recognise one of the .tscn files and I lost a lot of work (I know I should have used source control but it was a casual project). None of the forum posts with similar issues revealed what was happening. Also I had an issue with crackling audio (a resolved bug now in newer version of Godot) but those two things chased me away from Godot for the time being. The mysterious error messages referring to certain lines in the Godot source code don't help since I'm running it from the binary. Unreal feels much more stable, even if it is a bloated resource hog by comparison. I really hope Godot gets sturdy enough for me to trust it again since all other things being equal, it's the better offering for hobbyists and game jams.

RandomGuyyy