The Future Of The Godot Game Engine (4.0/4.1)

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Over the weekend Juan Linietsky, founder and lead developer of the Godot game engine, tweeted a roadmap of his priorities leading up to Godot 4.0/4.1, now that Godot 3.1 is in final beta form. He posted what his plans are for both the new Vulkan renderer and other core features, as well as Physics improvements.

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One reason for which I like Godot is it's simplicity, the editor design is amazingly awesome

sanand
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SSAO = Screen Space Ambient Occlusion (not subsurface), sounds nice though, haha. Great video! I can't wait for 4.0.

JoshChristiane
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Wish I could fast forward to Godot 10. :)

skaruts
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The biggest thing Godot needs right now that is a total deal-breaker for anybody who wants to use it to make 3D games is the lack of any kind of occlusion culling. If you build up a first-person shooter type level there's no built-in way to ensure that when the player is in one side of the map, in a little room, that the rest of the map doesn't draw. In his list he mentions depth-buffer reprojection to use for occlusion culling which is what UE4 does but not for mobile or VR: for lower end systems and devices they *really* need some kind of CPU based occlusion culling, whether hand-placed occluders/portals or some other combination of a broad-phase and narrow-phase culling strategies. An engine isn't an engine until it can filter out draw calls for occluded geometry, otherwise it's just a tech demo :P

CharlesVanNoland
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SSAO is screen space ambient occlusion, AFAIK. :)

zenitaly
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Feels like I've been waiting for this engine forever.

BlackShardStudio
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Good vid, Mike. 2D performance improvements are absolutely my #1 issue right now. I've had a few wobbles re: continuing with Godot over the last few months where it seemed I hit a brick wall on getting my game to run well on mobile, but fortunately I've been able to turn them around by optimising my code (e.g disabling contact monitoring / raycasts when enemies are outside the viewport).

Godot coding is fun! And as a (current) one man band there's no way I'm making a 3D game so I'd love the focus to be more on 2D. And I'm sure it's not just me...

crtglowgames
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So Mr. Linietsky is not the only Juan working on the game?








I'll show myself out.

arturkarlov
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Seriously considering donating to the Godot project because of this video, even if only $10.

(There is some kind of fundraiser going on right now, according to the official web site).

jl
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I love how godot is rapidly changing and evolving, but man, they need to change that logo, from a design standpoint its so ugly, psychologically it affects a lot how people that are not familiar to the engine perceives the professionalism of it through its logo and branding

NBsTube
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Btw, one of the thinks why I am subscribed to your channel is that you make vids as soon as you find something new. So timely is cool, not bothered about 2 or 3 vids in a day.
One personal opinion is that when you do tuts, try to compress them as much as possible, I like concise videos about a specific thing, i.e. "how to create a torus in blender", "how to animate object in blender", "how to use softbody in godot". Being them around 5 minutes, or even less would be super cool. You may even think about proposing to put them on the official godot documentation when it's about Godot...

zenitaly
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A lot of 3D improvements. Someday I'm going to learn a bit about 3D...

luismedina
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I think you made a mistake on SSAO, not sure, but it might be Screen Space instead of Sub Surface

tom_paul_d
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I'm glad this video came out.

I've been waiting for Godot.

BattIeBear
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The main thing I still really want to see is for Godot to get a nice terrain editor. I'm pretty sure that used to be a target for 3.0, and then 3.1, but now it's marked for 3.2. I know Zylann has been working on something, but there are still a lot of unsolved blocker issues holding it back. Outside of that, any fixes and performance improvements are always welcome.

Uradamus
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Will there ever be a multi screen support? I mean the editor. Cannot imagine develop on a single monitor

kirillnovozhilov
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Want to see improvements on the web side of things with WebAssembly . Were they talking about using Blazor from Microsoft.

AndrewWooldridge
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100th like! Very hyped for the future of my fav engine

corrosive_st
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About physics, what I understand is that Juan does not want to get rid of his original physics engine, that does not have soft bodies (7:30). That's why he wants to implement that even if it's already in bullet.

zenitaly
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Godot needs to be true to its core mission. as Scotty from star trek said "the right tool for the right job". for there are plenty of other programs (tools) that do best what they do best. and Godot needs to do what it does best. Gimp and Krita both real good on the art design end. Audacity on the post processing of audio. Blender for modeling. Godot for bringing those into a usable vision of the user in 2d and 3d space. so after the first sketches of the scene or UI layouts put those sketches into usable first ideas to work out. the player controls, and all the physics, and post processing needed. it does not need to be another blender or gimp. just need primitives to get the general layout, player control tightness, collisions and such to work out by the user. then jump to all the post processing needed for final release. will say a primitive Audio generation is needed. dont always relay on audio files for simple sound generation. whereas loading a wav file and such is not what is needed at times but straight programed from script is needed. so Godot simple primitives to set up scenes, camera positions, layouts, player UI and control tightness. then jump to the post processing needed for polished finished project. still with user custom designs in controls and scripting. with that will say for the beginner the current Godot is not that intuitive and has a high learning curve. true blender has a lot to learn and has a high learning curve. however one can with a video or 4 get the jest of blender. this is not true for Godot. it just maybe not enough videos on youtube with different perspectives on the same subject. (depending on the teacher) students may or may not get it. so it just might be a different teacher needs to get the same info across. for no 2 teachers are the same, like no 2 students learn the same way. so be what your core is nothing more nothing less. for when you try to please everyone, then everyone gets mad at you and your dream dies a slow quick death.

dawg