BSP To Building | Houdini Engine for UE4

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Learn how to use Geometry Brushes [BSP] from Unreal Engine with Houdini Engine and how to use them as an input for a building generator. The building generator is included in SideFX Labs so you don't have to build it from scratch. The tool is fast and can, in realtime, convert the geometry brushes into nice looking buildings based on custom modular models. To import BSP brushes you will need to have the Houdini Engine V2 for Unreal.
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Very interesting. There is lot of potential here, for example with scaling the meshes within a defined set of bounds might help to "fill in areas" where the BSP isn't 1:1 scale with the size of the final meshes.

boarnoah
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Be sure to save before the step at 14:40 - it sometimes crashes

Cloroqx
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when the building generator produces purple "bad" geometry how do you fix that? Every time it happens there are no points instanced at the purple sections

keeganmillbern