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Houdini Engine in Unity Demonstration

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This is a demonstration video of the project that I demo'd at the Side Effects Booth at Siggraph 2013 in Anaheim. My work on this project involved the creation of a procedural level building tool and voxel based BSP sculpting system that could not only work within Houdini, but also natively in the game engine Unity using the Houdini Engine API.
Based on my graduation project work, the generator is much faster in many respects and uses less then 3 gigabytes of memory.
Other updated components include the catwalks which now are not only much more efficient but also are capable of configuring themselves in a smart manner in order to ensure the player can always traverse them. This is done by fusing or removing parts of the catwalks if 2 surfaces or ramps overlap.
Based on my graduation project work, the generator is much faster in many respects and uses less then 3 gigabytes of memory.
Other updated components include the catwalks which now are not only much more efficient but also are capable of configuring themselves in a smart manner in order to ensure the player can always traverse them. This is done by fusing or removing parts of the catwalks if 2 surfaces or ramps overlap.
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