Unite 2016 - Building Multiplayer Games with Unity

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Senior Software Engineer Alexey Abramychev (Unity Technologies) provides an in-depth understanding of Unity Multiplayer. Then, Yossarian King and Richard Harrison (Blackbird Interactive, Homeworld: Deserts of Kharak) shows how they build their game from the ground up for multiplayer: data driven systems, software architecture, game state synchronization and more.

Alexey Abramychev - Unity Technologies
Richard Harrison - Blackbird Interactive Inc.
Yossarian King - Blackbird Interactive Inc.
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about replay determinism: versioning works. You can have the old unit, with old config and old movement code still in your source. Truck_v12 will drive, truck_v13 will fly.

GonziHere
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Great stuff. Can you add a link to where you share the slides?

lithander
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What about phyisics simulation of a ball using rigidbodies
like in rocket league? Is it feasible with unet?

zoltangondos
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When will multiple scene will be implemented?

beelogtv
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may i create 32 player in 1 game multiplay look like as game CSO FPS ???

MrOngtrum
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So how about games that require physics, e.g. a space simulation game, football, or pretty much most games??

dandogamer
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i have a website, is it possible to make online multiplayer game with that . please tell

jayantbarthwal
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Welcome to doing what distributed simulations have been doing since the 90s (remember DIS & HLA??)

Alperic
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No real support for authoritative networking. I ll stick with photon.

ZennDev
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Making multiplayer with Unity: Don't. Just... don't.

lucasmontec
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