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Unite Europe 2016 - Building a PvP focused MMO
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Albion Online is a cross-platform sandbox MMO RPG game. David Salz (Sandbox Interactive) takes you behind the (technical) scenes. He takes a look at the structure of the server farm and its inner workings, the databases, the threading and message processing model and many other interesting implementation aspects. On the client side, Albion uses the well-known Unity game engine. The second part of the talk describes how they use Unity! Audience addressed: Programmers interested in online or MMO games. The talk is suitable for beginners, but some aspect of it will assume experience with threading and a basic understanding of SQL / NoSQL databases. Takeaway: - learn about the architecture of a modern MMO game, including aspects like scalability - learn how to use Unity in a big game project without making the core game logic depend on Unity
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Unite Europe 2016 - Building Simulated Worlds Orchestrating thousands of Unity3D instances
Unite Europe 2016 - Building a PvP focused MMO
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