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Unite 2016 - Creative Prototyping in Unity
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The curators of Microsoft Envisioning Center talk about their experience creating demonstrations telling a story of how future work styles and technology may mix. This presentation shows how they use projects from research, traditional design mock-ups, Unity-based prototypes and third party tools to bring their vision to life.
It is also an exploration of ways to use Unity to creatively present your ideas—whether those are in an office environment, a design conference, or a space dedicated to telling your story. It ranges from design topics and non-technical aspects and ranges to advanced features such as multi-user multi-touch gesture handling, using UWP features and APIs not normally accessible within Unity, and using Unity Networking in a uGUI-heavy environment.
John Seghers - Microsoft
Alexander Bennett - Microsoft
It is also an exploration of ways to use Unity to creatively present your ideas—whether those are in an office environment, a design conference, or a space dedicated to telling your story. It ranges from design topics and non-technical aspects and ranges to advanced features such as multi-user multi-touch gesture handling, using UWP features and APIs not normally accessible within Unity, and using Unity Networking in a uGUI-heavy environment.
John Seghers - Microsoft
Alexander Bennett - Microsoft
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