Все публикации

How The Internet Changed Game Dev

Two Recent Mementos

Arcanum 'Dat' Files

Arcanum Data

Conflating Player Skill With Character Skill

Morale Improvement

IP Idea: Magic Costs Dearly

Fallout's Effect On Me

Lessons By Company

Beyond Fighting, Sneaking, and Talking

Game Development Tunnel Vision

The Outer Worlds: Eight Playthroughs

Gameplay Options

Temple Development Timeline Coming Soon

The Business Side Of Game Development

Publisher Contracts

Core Game Loops

High Level Design Direction

Personality Roleplay

Writing Evil Characters

Selling A Game Design Spec

How To Remedy Problematic Behavior

Time Estimation

Unused GDC 1999 Roadtrip Presentation