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0:12:31
How The Internet Changed Game Dev
0:08:03
Two Recent Mementos
0:11:18
Arcanum 'Dat' Files
0:13:39
Arcanum Data
0:10:22
Conflating Player Skill With Character Skill
0:15:48
Morale Improvement
0:11:10
IP Idea: Magic Costs Dearly
0:10:30
Fallout's Effect On Me
0:16:26
Lessons By Company
0:12:10
Beyond Fighting, Sneaking, and Talking
0:09:39
Game Development Tunnel Vision
0:11:35
The Outer Worlds: Eight Playthroughs
0:09:38
Gameplay Options
0:00:32
Temple Development Timeline Coming Soon
0:17:20
The Business Side Of Game Development
0:12:12
Publisher Contracts
0:13:28
Core Game Loops
0:14:17
High Level Design Direction
0:09:54
Personality Roleplay
0:08:44
Writing Evil Characters
0:13:08
Selling A Game Design Spec
0:14:05
How To Remedy Problematic Behavior
0:17:24
Time Estimation
0:23:52
Unused GDC 1999 Roadtrip Presentation
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