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Creativity Under Pressure

Game Development Roles

Being A Good Storyteller

Trust the process

Marketing

A Non-Game Design Spec

Authority Without Responsibility

Content As Reward

How The Internet Changed Game Dev

Two Recent Mementos

Arcanum 'Dat' Files

Arcanum Data

Conflating Player Skill With Character Skill

Morale Improvement

IP Idea: Magic Costs Dearly

Fallout's Effect On Me

Lessons By Company

Beyond Fighting, Sneaking, and Talking

Game Development Tunnel Vision

The Outer Worlds: Eight Playthroughs

Gameplay Options

Temple Development Timeline Coming Soon

The Business Side Of Game Development

Publisher Contracts