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07 - Prefabs

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In this video I quickly go over how to use Prefabs in Unity. The idea here is analogous to writing a Class in Java/C# and then instantiating multiple instances of it. You edit the class and it affects all the instances.
This is hugely useful in Unity when using multiple copies of the same, or similar, GameObjects. It is also very useful when instantiating objects (e.g. projectiles).
This is hugely useful in Unity when using multiple copies of the same, or similar, GameObjects. It is also very useful when instantiating objects (e.g. projectiles).