2D Collision Response

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Paul Johnston showing how to respond to a collision with an arbitrarily oriented wall/line.
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This was very helpful! I still have 1 more problem... what if the "wall" is moving towards some vector V? If V is moving away from the player, it seems to work fine, but if V is moving towards the player, the wall seems to slowly "eat" the player until the player passes through

guilty
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Hi Jamie,

Just wondering if you could make a video on working out collision detection and response for an AABB vs an AABB?

GameCountryUK
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Thank you so much it helped me out alot :)

Dxnk_TV