15 Blender Tips To Improve Your Workflow

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In this video, I will be showing you 15 tips and tricks to improve your modeling, texturing and rendering workflow!

Tree models:

Quixel Megascans:

#tips #blender #blender3d #B3d

Chapters:

00:00 - Intro
00:17 - Cavity
00:34 - Saving Startupfile
00:54 - Making Pipes
01:29 - Bevel Fix
01:46 - Noodle Nodes
02:01 - Alt for Orthographic
02:21 - Orbit Shot
02:41 - Shit H
02:55 - Render Visibility
03:12 - Deleting Materials
03:30 - Decals
03:55 - Better Trees
04:18 - Render Forever
04:33 - Better Compositing
04:52 - Mistpass
05:31 - Ending
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hmmm! good job!!! also "/" can isolate your selection .. no need to press "shift + H", to delete an unused material or other "orphane data", juste go to file->clean up->unused data bloc. or go to the outliner, select Orphan data, and clic on "purge".

vincgordo
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Can I give you a tip? When making these kind of vids, go into Preffs/Interface at set your Resolution Scale to 1.5. It will make the Blender interface far easier to see. Esp useful for mobile users.

martinconstable
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When I learn more about Blender in six minutes of your video than I have from hours-long tutorials from other YouTubers, that's good stuff.
Great work, and can't wait to see more guides from you.

Red-jrqm
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for anyone struggling, after merging at center press E to extrude as many times, then cntrl+b to bevel, if that doesnt work cntrl+shift+b and scroll the mouse wheel to round the corners

zachary-qy
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dude that mist setting... *chef kiss* You are the best, thank you!

jonibigfigga
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This entire video was made as an excuse to use the "default tube" pun. You can't hide it! haha

ArchbardWava
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The pipe method is so quick and easy. I've been using curves, but this is a time saver!

mikeohc
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The mist pass one is huge that's super super helpful!

karstenallen
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As a non-Blender user I would just like to say thank you for your helpful tips and have a good day 👍🏾

gabrieljohnson
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For deleting materials - You can also enable material utilities add on, which lets you right click (or shift-Q) your object and clean all slots (delete all materials) Really helpful if you pull models from games and they have a lot of disorganized materials that you want to replace

infintiyward
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That pipe trick is amazing! So simple but works so well. I'll be using that a ton.

DaReff
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Oooh that compositing window trick is real nice, so sick of messing about with looking at the preview from behind the nodes

tendividedbysix
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this video is so good, soem of those will save me so much time

SpikedSpy_
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Thanks for the alt ortho shortcut tip, now i can use my smaller keyboard more often :)

VeesVibeDiary
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this was extremely helpful. I hope you make more videos like this one

sajidahnaf
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tip(the best one) : always use shift + __ and ctrl + ___ shortcuts to save time which will get wasted in renders anyway

tip(underrated ) : always delete the default cube even if you want to add another cube

helloitsokyrago
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Great tips! You just saved hours of my life

pubghighlights
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Super helpful ! Now the hard part is to remember the ones i didn't know about 😁

Ruuubick
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Great video, man. Keep up the quality 👌

markmilorov
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Really good video, even though i knew all of them. Here some more helpful short keys:
1. If you press the bottom key of the both next to return (I call it that, because letter, sign etc. may vary), you can hide everything but the model wich you selected, works also in edit mode. e.g. If you model in edit mode, but another object is blocking or disturbing your view, you don't have to go back to object mode and hide the objekt. But you have to use the same key to make them visible again.
2. Shift + S you can move your cursor ar object with or to the origins. Pretty helpful to getsome more precision and speed moving some objctes up.
3.Press the point key to transform your pivot point. Also saves a lot of time, so you don't have to always go to the top tool bar.
4. Komma to set the orientation of the transforms
5. If you use a menu very often like the one for merging (M) use the numbers on the numpad to faster select the needed command; e.g. if you want some vertices to merge at the last one just press M and then Num 5. The numbers are just telling wich command you want to execute (counted from top to bottom; less useful with large menus like ctrl+e).

These are just some that are popping up in my mind right now....there are more, but i can't think of them rn.

Joschua_Bo
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