Cyberpunk 2077 Release vs Patch 2.0 - Physics and Details Comparison

preview_player
Показать описание
In this video I show a full comparison of physics, details Cyberpunk 2077 Release 1.0 vs Patch 2.0 video completely filmed by me (GameBest) I show which game is better in physics and details

Cyberpunk 2077 is an open-world action-adventure video game developed and published by Polish studio CD Projekt. The game takes place in 2077 in Night City, a fictional North American city from the Cyberpunk universe

Timings:
0:00 - Bike Detail
0:23 - Water Physics
0:59 - Car Details
1:52 - Jumping out of moving car
2:14 - Swimming
3:27 - Climbing ladder
4:10 - Reaction NPC to hit
5:01 - Fire Details
5:44 - Car in water
6:08 - NPC reaction to gun
7:15 - Cops Detail
8:07 - Render Distance

Cyberpunk 2077 Release vs Patch 2.0
Cyberpunk 2077 Patch 2.0
Cyberpunk 2077: Phantom Liberty
Cyberpunk 2077 Patch 1.0 vs Patch 2.0
#cyberpunk2077 #cyberpunk #cyberpunk2077phantomliberty
Рекомендации по теме
Комментарии
Автор

Glad to see cyberpunk has finally released

wholelottagangshid
Автор

Its crazy to think how much better this game couldve been only if the devs weren't forced to release it during its development

void
Автор

A game that was supposed to be released in 2077 was released early in 2020! That's really amazing... 3 years goes by so quickly.

잡다한게임
Автор

Looks like I can start playing it soon. Thank you all for beta testing it all these years!

TheGuardianofblind
Автор

The shadows work exactly as intended: they show where the light is blocked by the playermodel. The problem isn't the shadows, it's the playermodel itself because of how CDPR makes it look in first person. I guess they never took notes from other studios that make the playermodel move normally and still make it look natural in first person.

grenmachin
Автор

Released a paid beta, got enough traction with the anime, and finally the full release. What a wild ride Cyberpunk 2077 has had.

Supperdude
Автор

Damn I do not remember the ladders being that broken but little things like that are huge in making the game feel alive. Shame about the fire grenades. Thanks for making this comparison.

unsystematic-
Автор

Despite the handful of bugs that still remain in the game, i've been having a lot of fun with the new patch and the game looks gorgeous at 60 fps on PS5. It feels like the driving mechanics got a lot better too

samuelhughes
Автор

I dont think the shadows are broken, it's more like the first person animations are janky af

piyapolphetmunee
Автор

4:50 Hitting NPC on 2.0:
V's punch is so powerful, it literally dislocated the head from the shoulder

young_master
Автор

One big new thing about jumping out of vehicles is that with a certain perk in Reflex, you can jump out without taking damage, or even slide out to take advantage of other perks.

DillonMeyer
Автор

2.0 also added the ability to slide and jump out a moving car. Makes for some cinematic moments

acefomin
Автор

2.0 is basically the bare minimum of what the game should of launched like. Game development must be a nightmare if this took them years.

TylerMBuller
Автор

really had a blast playing the beta version, so excited to play the full release

Jesse-qdmv
Автор

1:45 bruh that new sound design is orgasmic

jchhalo
Автор

SO GRATEFUL I waited until this week to start playing it, it’s truly a fucking sick game!

gunfunofficial
Автор

I'm genuinely surprised by how much better cp2077 is with this new update. It's like thousands of little changes that individually are all barely noticeable, but they all add up beautifully.

Quester
Автор

many of the things you show were not 2.0 but 1.6 they fixed many of those things last year

GamingMedCasper
Автор

A lot of the changes were introduced before 2.0. Certainly 1.6 was already a different game to the original release.

Nick_R_
Автор

My guess is that the change to the grenades is to signify that it's safe to be there for the player.
If you have fire you can stand around in and fire you cannot stand around in, that's confusing to the player.
Since you now get damage from environmental fires, the little flame effects had to go. Instead you get the white phosphorous effect marking where you tossed the grenade.
So not spectacular, but clear visual communication of what will and will not harm you.

MrHodoAstartes