How to Use Shader Graph | Easy Unity 2018 Tutorial

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Create a New Project in Unity 2018. Be sure to select Lightweight RP Preview. Very important, if you do not select Lightweight RP, Shader Graph will not work.

Head over to Window , Package Manager , select All and Choose Shader Graph.

You now have access to creating Shader Graphs through Right Clicking.

Create a new material, click and drag the new material on your model.

Right Click , Create , PBR Graph. Name it.

Click and drag the shader onto the material.

Double click on the newly created shader.

This opens up the Node window/editor.

Right click on an empty space in the Node window to create a new node.

Input, Texture2D Asset.

Click and drag the point out.

Create Sample Texture2D.

Click and drag the point into the Albedo slot.

Have fun and experiment.

The shader graph is a really cool new tool. I can't wait to see what comes from this.

Thanks for watching guys.

Happy Coding!

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