Crafting a Computer in Code - Emulator and Assembler in Python - Episode 2

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🖥️ "Crafting a Computer in Code" - Episode 2: Evolving the Design 🖥️

🔧 In Episode 2 of my series, I dive deep into the evolution of my computer emulator project. Join me as I explore the five significant changes made to the initial framework and unveil how the design of the fictional computer is transforming to accommodate new features.

🛠️ Witness the behind-the-scenes process as I tackle problems and challenges, revealing the issues that led to these pivotal changes. I'll also shed light on the complexities that emerged due to my initial choice of Python as the programming language for this ambitious endeavour.

💡 Whether you're a coding enthusiast or a curious tech explorer, this episode offers valuable insights into the iterative nature of software development. It's a candid look at the journey from concept to creation, where adaptability and problem-solving skills are key.

🚀 Join me as I navigate through the twists and turns of software design, demonstrating that even the best-laid plans can evolve and improve. Together, we'll unravel the intricacies of code, learning valuable lessons along the way.

👩‍💻 If you're ready to explore the art of creative coding and witness the evolution of a virtual computer, this episode is a must-watch. Tune in and be part of the ever-changing landscape of computer emulation.

🔧 Discover how a project takes shape, adapts, and thrives in the face of challenges. Don't miss Episode 2 of 'Crafting a Computer in Code' – where innovation meets reality.

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In order to write an emulator you have to understand the complete ISA of the system that you're trying to emulate. In other words, you need to know the entire instruction set right down to each and every opcode. Also knowing how the interconnects, busses and data paths are all connected as well as system flags, branching and interrupts will work. Writing a hardware emulator in software is not an easy project. My first attempt a few years ago was the 6502 specifically the version that was used in the NES. I was more or less trying to write an NES emulator. However with the NES there's more than just the actual 6502 CPU... you also have other hardware to consider and how they all communicate with each other so that was quite the project. Yet it is worth the effort to do this. As for my project I wrote it in C/C++.

skilz
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