Blender 3D Modeling Tutorial 6: Baking & Exporting

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This tutorial discusses the process for UV unwrapping and baking a generated texture onto an object. It then reviews the export process to prepare a model for export to Unity and other game development platforms.
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If I've added PBR textures to a mesh using smart UV unwrap, and it looks good in Blender/UV's are mapped well, do I still need to bake before exporting an FBX file for use in a game engine?

hiabex