CitizenCon 2953: Taking Flight

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We launch into the next iteration of Star Citizen’s flight experience and explore impending improvements for every aspect of space and atmospheric traversal, combat, and interaction.

00:00 - Taking Flight with Yogi Klatt, Principal Vehicle Programmer
01:50 - Player Interaction & Immersion in the Cockpit with Inês Caldas, Gameplay Programmer III
12:35 - Pre-flight Complete. Let's fly! with Yogi Klatt, Principal Vehicle Programmer
26:00 - Ship Combat & AI with Diego Marti Mason, AI Programmer II
36:20 - Ships Weapons with Yogi Klatt, Principal Vehicle Programmer
44:00 - Atmospheric Flight

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

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This is everything to me as a flight sim enthusiast, im so happy just to be able to see realistic atmo flight in this game

azuresky
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Really hyped to see the dream of a living breathing universe come to life, dope stuff you guys are doing

dezolated
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what a totally fantastic Citizencon to have been in attendance at!! Loved every minute of it. Made some new friends in the verse and got to meet Chris, Sandi, Jarod, John Crewe, Mark Gibson, Space Tomato and Morphologis. And I didn't even go to the VIP party!

coina-dig-tion
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The new QT mechanics are a game changer for me. Right now it's such an AFK experience that it's basically a meme for me and my wife. We love bounty hunting as a crew on one ship and it involves a lot of jumping around.

michaelpease
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OMG this game gets more insane every year! Bravo, Star Citizen team!!!

prestonmiller
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the new QT mechanics are awesome, it'll also make mining far more easier, so I can just Quantum boost to different places instead of picking a station far off and time it so I get out of quantum travel as hope I land in an asteroid field.

AsuraDandy
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2953 was the best citizencon so far, no contest

Nathdood
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Love love love the new QT animation...👍👍👍

HK
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I'm looking forward to hopping back into my Gladius when this version drops.

Qettesh
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Huge fan of the bubble lock mechanics and flight control surfaces! Keep it up 👍

QuantumTristan
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I really wanna hear more from Ines in one of the Friday streams

SkyeWolf
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Yo, rewatching this a second time and Y’all put in WORK. Can’t wait to see these changes coming into the game!

erichannon
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control surfaces knocks it out of the park. This blows every other space sim out of the water! nicely done.

neonspark
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That was AWESOME! I really like the Master Modes and I'm loving the aerodynamics. I'm looking forward to maybe one day seeing ships with wheeled landing gear getting to land on runways. 🙂

PensacolaOboist
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Now I gota raise the question: How will group/synced QT work? Is it the same concept, but all aligned party members must also make corrections to stabilize the QT bubble?

vidblitz
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Would love an AI ship companion like in some sci-fi movies.
Being able to verbally communicate with your ships AI through a headset would be awesome.

semadragun
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Very nice improvements are coming! Can’t wait what the full game will look and play like 👍🏻 🎉 thx for your skills and the development of SC our Dream game 😊

The-Rusty-Pigeon-Gamingchannel
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For a game about flying awesome space ships, there seems to have been a lot of focus on ground stuff for a long time. This panel was a good thing to see - though I question how effective all of the 'flying brick' ships will be down the line. I like flying bricks.

AbbreviatedReviews
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This an FPS UI, please asap! And the flight model is more than we could have dreamed of!

GWVids
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Hoping for next years Citizen con to be in Manchester so I can attend 🤞🏻

OneTwoMark